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+ ￥ 340 関東への配送料
+ ￥ 340 関東への配送料
inFAMOUS: Second Son Standard Edition (輸入版:北米)
|価格:||￥ 3,470 通常配送無料 詳細|
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- PS4 Infamous Second Son
- プラットフォーム: PlayStation 4
- CERO レーティングに関して
- メディア: Video Game
- 商品の数量: 1
PS4 Infamous: Second Son ****Replenishment SKU*****
Well, I think what made the difference is that Second Son is a pretty gorgeous game. Whereas Shadows of Mordor started you in the shadows, Second Son started you at dawn, during the golden hour. The entire game tries hard to put you in gorgeous environments, either during sunrise, sunset, or at night. While I lived in Seattle for almost a year, I'd rarely seen it in good lighting because of the constant clouds and drizzle. If I didn't know any better, I'd say that the game was written as an extended advertisement for the Seattle tourism bureau.
The other reason is that Shadows of Mordor is multi-platform, while Second Son is written by one of Sony's in house developers. Without needing to port to other platforms, the team gets to optimize the heck out of the game, and it shows. Other than the startup loading screen, the rest of the game has zero loading time, with no hiccups whatsoever and a very fast frame rate. The game felt very tight. Unfortunately, that's not true of the the Vita remote play experience. I tried that a few times and it just didn't work.
The game revolves around Delsin Rowe, who discovers that he has powers. A government agency tries to capture him but members of his tribe try to protect him and fall prey to Augstine, the leader of the agency, who also has powers. Delsin, with his brother, heads of to Seattle to try to capture her powers so as to relieve the members of his tribe who helped him.
The least likable part of the story is Delsin Rowe, who's quite a punk. Even when playing him as a good guy, he never seems to want to live up to the hero he would be, with his brother frequently trying to restrain him. Nevertheless, the powers he gains are a lot of fun: smoke, neon, video, and finally concrete. Sucker Punch (the developer) did a good job giving each set of powers distinctive feel in play while sharing similar controls so that you don't get too overwhelmed each time. Each set of powers has a distinct skill tree, so you can upgrade and customize Delsin.
The game doesn't completely balance all powers: neon is the most fun to play, so the game forces you to upgrade video and smoke by making them required as the only skills necessary for certain critical missions. Fortunately, Sucker Punch also made upgrading Delsin by collecting power-shards fairly enjoyable, so I didn't even notice I was grinding the game until near the end, when I was collecting shards so I could upgrade the last power, concrete the minute I picked it up.
Collectibles are usually a pain in game, but this is one of the rare cases where the game's made them not objectionable. There's relatively little variance in the side missions, but there's enough different types that I didn't feel like it was very monotonous. I didn't like the secret agent missions, so I just didn't bother doing them, while some of the other missions were locked out because I decided to play as a good character instead of an evil one.
As a near-launch title, Second Son made full use of the new controller. You use every button, and the touch pad as well. The touch pad felt somewhat gimmicky, but I got used to it.
In any case, I had a lot of fun playing the game, and it definitely looks and feels miles beyond the original Infamous game. If you have a PS4, I'd recommend picking it up.
First, I'll talk about the good things in InFamous Second Son.
- Number one is the graphics. It beats anything I've seen before (granted, I just got a PS4, but still). The faces are more expressive, the world is more real, and everything is just superb.
- The new powers, and the fact that there are multiple kinds of powers, made things really interesting. Cole had electricity, but Delsin has multiple sets by the end, and you can choose a set of powers that fits your style of play as you go.
- I found the familiarity of the controls from I2 to be helpful in getting started. Delsin is very good at parkour, like Cole, and the feel of the game controls is rather similar.
- The story is pretty good and compelling enough to keep things moving along, and the action can be very intense, just like previous InFamous games. The final battle in this one is better than either of the other two, in my opinion.
- Delsin is a well-made character. He's not Cole, and at first I found that offputting, but he grew on me and I came to really like him as time went on in the game. I still prefer Cole, but Delsin is good.
And some not-as-good things:
- I was disappointed by the almost non-existent connection between this game and the previous ones. I don't think Cole is ever even mentioned, and really the beginning of the game seems somewhat incompatible with either of the endings of I2 without making a stretch. I wanted there to be something more connecting the games than there was. Everything was different, though, and I found that puzzling. I particularly
- Seattle was less interesting to me than the fictional cities of the previous games, especially New Marais. I couldn't tell the difference between sections of the city except by looking at the map, with the exception of a few landmarks and the Lantern District.
- While the story was new and the graphics were greatly improved, underneath it all, it was a bit of a rehash. The story itself was not nearly as good or complex as I2. Both of the previous games had a sense of impending doom that this one just didn't. There is, again, a big tower that must be scaled, but only one real enemy group this time. The story felt smaller and less important, more like a secondary story within the same world. It was oddly scaled down, given the abilities of the PS4.
- There are no real plot twists or big reveals. Both of the previous games had them, and it made them feel like more than just a race to get to the bad guy boss.
- I really, really miss the UGC missions of I2. After finishing that game, you could go back and play it more and more and there were always new things added by other users. People made whole other plotlines using the pieces available, myself included. When you're done with this game, you're done. There's really nothing to do in the game once you beat it. I got all the shards and captured all the districts, and there are no real random events that continue to happen when you're done. I mean, there are some drug busts and stuff, but those are ridiculously simple and repetitive.
In all, I think this game had a whole lot to live up to, and it didn't quite do that. It didn't feel fresh and new like the first one, and it wasn't as large-scale and complex as the second. It's hurt by comparison to the excellent previous two games. But it is still a really fun game while it lasts, and I'm certainly glad to have played it.