iPhone SDK Development (英語) ペーパーバック – 2009/10/9
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Packing the power of desktop applications into a small mobile device, the iPhone SDK offers developers the ability to create dynamic, visually-appealing, and highly-capable mobile applications, using the same APIs and tools that Apple uses for its own applications. However, harnessing that power means learning new tools, new APIs, and even a whole new programming language. "iPhone SDK Development" is a pragmatic guide to get you started developing applications for iPhone and iPod touch.With it, you'll get a complete understanding of the tools and techniques needed to succeed on the platform: use the XCode IDE to manage your source code, images, sounds, database files, and other application resources, building your app and deploying it onto your own device for testing; develop your user interface the visual, code-free way, with Interface Builder; master the iPhone's unique user interface components, including tables, tab bars, navigation bars, and the multi-touch interface; connect your iPhone to the outside world with networking, exploit the power of a relational database with SQLite, and rock out with first-class support for audio and video; make use of the iPhone's unique mobile APIs, like geolocation and the motion-sensing accelerometer; use XCode's powerful performance and debugging tools to eliminate memory leaks, zombies, and other hazards; and, understand the process for packaging your application for end-user distribution through Apple's App Store. With explanations of the big picture and an eye to the little details that you'll need, "iPhone SDK Development" will help you succeed on today's most important mobile platform.
Bill Dudney is a software developer and entrepreneur currently building software for the Mac. Bill started his computing career on a NeXT cube with a magneto-optical drive running NeXTStep 0.9. Over the years, Bill migrated into the Java world, where he worked for years on building cool enterprise software. But he never forgot his roots and how much fun it was to write software that did cool things for normal people. Bill is back to AppKit to stay. You can follow him on his blog at http://bill.dudney.net/roller/objc.Chris Adamson the editor of java.net, and was formerly editor of ONJava.com. He is the author of QuickTime for Java: A Developer's Notebook and co-author of Swing Hacks. He is also a software consultant, in the form of Subsequently and Furthermore, Inc., specializing in Java, Mac OS X, and media development. He blogs on digital media software development at [Time code];. He wrote his first Java applet in 1996 on a 16 MHz black-and-white PowerBook 160 with the little-seen Sun MacJDK 1.0. In a previous career, he was a Writer / Associate Producer at CNN Headline News, and over the years, he has managed to own eleven and a half Macs.
Having said that, there aren't many omissions, and solving them is a good exercise in itself. The authors give detailed "why" explanations which I found very helpful. There isn't much wasted space in this book - code is written out once and that's it. Not many painful attempts at humor. It's a "get down to business" book and very clear at that.
Probably the best value for money so far of the iPhone development books.
This book would be a challenge for an absolute beginner, but not an insurmountable one. It starts off slowly, introducing you to basic concepts and building basic UI elements and simple apps. The authors quickly turn up the heat, however -- concepts that are learned in the early chapters are only repeated a few more times, then the 'hand holding' is over... you're expected to know by now to import your header files, @synthesize, etc. As a beginner, I actually *liked* this. My projects often bombed, and it forced me to think *logically* -- why did this build fail? It forced me to look at the error and consider the solution. It forced me to go back and relearn the concepts that I was simply typing out so I could move on to the next chapter's tutorial. It's a tough love (but mostly gentle) way of encouraging a beginner to learn the fundamentals instead of simply aping/mimicking what the writers' had coded. It will also save intermediate/advanced programmers from constant hand holding and let them jump straight to the heart of the project.
I really, really enjoyed the 'tone' of this book -- some writers break their necks in an attempt to sound funny/jokey/non-threatening. This is very much a professional book but still maintains a welcoming conversational tone. It strikes a 'just right' balance.
For absolute beginners -- I'd highly recommend that when you order this book and are waiting for it to ship, get to know Xcode and Interface Builder. Particularly IB, it's fun to play with and easy to dive into. Practice dragging views, making connections and adding outlets/actions, etc. It will help you get started that much more quickly once the book does arrive.
I've owned dozens of wrox, apress etc books since the 90s, and this is one of the few that I would not hesitate to recommend to both beginners and advanced programmers with no Xcode/Obj-C/iPhone dev experience. Get it -- it's that good (and the online support forum is invaluable, the authors are very quick to respond to questions).
Any aspiring iPhone developer would have all of the information they require to build applications with this one book and the free sources of information on Apple's developer site.
And it covers almost practical stuffs for iPhone development such as UI, Controls, Touches, File, Directory, Location, Database, etc.
It's a good introduction for each topic.
"Clear and Easy"
That's all, Cool~.