Talisman the Magical Quest Game: The Dragon Expansion (英語) おもちゃ＆ホビー – 2011/8/16
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三つの新しいドラゴンの領主はファイアーランズ - Varthrax、Cadorus、およびGrilipusの支配を争う。彼らは自国の領土とコマンドの王冠の上に支配を主張するのに苦労としてタリスマンはより危険に成長する。 ドラゴンの拡張は、その英雄が征服するための新しい、デュアルサイド内側領域を含めて、選手としても多くの選択肢や戦略的な課題を提供しています。交互の側では、すべての新しい戦術を必要とするパスに沿ってお馴染みの地形に直面したり、主人公のすべてのステップは、ドラゴンキング手下によって反対を満たしているとドラゴンとの究極の対決への一層緊密に彼をリードしていますドラゴンタワーに挑戦することができますキング、彼自身。 タリスマン：ドラゴンはドラゴンの貴族をもたらし、300以上の新しいカードとトークン、および6つの新しい文字を生活に竜の彼らの軍団は、ダイナミックミニチュアで導入されています。 ドラゴンキングに直面あえて任意の英雄は壮大な戦いのために準備しなければならない！ 。
Amazon.com で最も参考になったカスタマーレビュー (beta)
The change is not the addition of a new region, like the Highlands and Dungeon expansions, where for the most part the next gameplay consists of an extra side region that you can explore. There is a new board but it replaces the center region and therefore affects just the end play. The Dragon expansion instead adds the concept of a dragon king and dragon card decks that eventually become the dominant thing you interact with as the game progresses.
The game play is altered by the dragon cards, mostly because the new characters are powerful and the new dragon cards, once any character gains a little power, are the most important things to go after. For my group, this means there is little reason to go to the highlands or dungeon and we don't play with those expansions when using the dragon one. On the otherhand, with the greater power in the dragon cards and faster power-ups due to being able to kill more potent foes, the game progresses more quickly and that isn't a bad thing. We find that with the Dragon expansion we can get to a real ending about twice as fast as before which in practical matters means we now have per-the-rules winner rather than calling a winner.
I think the new characters are somewhat overpowered compared to most of the old characters of any expansion (on the other hand, they are just on par, not stronger than the strongest of the other characters). Some of the new characters have rules ambiguities that should have been addressed in game play (for example, the minotaur can charge and add his movement die to his battle attack roll. What happens if he is using a riding horse? Is it both die, his choice of die? Arguably neither die since he can't charge from a riding horse?) Several of the new characters are a lot less interesting if you are only taking the characters from the expansion and not using the dragon lords and dragon cards. So if you are thinking of buying this mostly for the characters, you will find the dragon rider a lot less interesting and the dragon priestess very weak.
The end game has always been Talisman's weakness in my opinion, despite valiant efforts over the various expanions for offering different options. This game actually adds an end mechanism that is nicely integrated into the rest of the game and our favorite of all the endings.
My first impressions were negative because this expansion makes the highland and dungeon expansions pointless but after more play, I think it is one of the better expansions. The new game play is crisper, the dragon imagery is fun, the new characters are good. We enjoy the faster player and can actually contemplate 2 games of Talisman in an evening instead of just one.
* 3 dragon lords and a deck of cards for each. Each dragon lord and his cards has a clear personality and theme. There are now lots of craft dragons to deal with so dragon killing isn't just for the brawny characters.
* 6 new characters,5 of which are quite interesting and strong. The 6th (dragon priestess) is more of a mixed bag but still playable.
* new inner region board with 2 sides, each providing a different end game
* a bunch of dragon scale tokesn (players draw one each turn, determining the current dragon king and where you can pick dragon cards on the board)
* dragon sleep tokens which can put dragons and monsters to sleep, making them easier to kill
In summary, this expansion will make the game play differently. Other expansions might add a differently themed area with some more adventure card types, this one removes the value of these other region expansions and changes the feel of the game. If you like your dungeon and highlands, I'm not sure I'd get this expansion. But if you want something different and don't mind playing with one or the other, then it is great.
That being said, it is creative and fun in its own right, and we have fond memories of playing the dragon expansion.
Expansion decisions: Talisman is the best board game I have played over the last 30+ years, and part of that is its expansions. So just enjoy them! But if you are deciding which to get first, I do not recommend the dragon for the above reasons. What I now enjoy is expanding the possibilities within the original flavor of the game, while making it shorter if possible. The best for that is the Dungeon expansion, with a map you shouldn't go into until you have built up in the main game, and a reward you can choose that lets you teleport within the middle region. A close second is the Highlands expansion, with a map you can go into much sooner, but only have a 25% chance of getting the same kind of teleporting reward. Next is the City expansion, with a map that also adds possibilities, and makes some very powerful items available to characters with money.
We have played Talisman dozens of times, and enjoyed all of the above expansions- mostly because they have maps that add fun possibilities to the main game. The smaller expansions we have not even started yet, because without maps, they have less to add. But we will keep adding as we keep playing, and the next is Blood Moon, because we believe that winning the game without going to the Crown of Command might make the game shorter by way of another fun possibility. We'll have to get back to you on that!
I've played the second, third and now fourth editions of Talisman, all fully expanded. Of all the expansions of all those editions, this one is the most innovative, and interesting. Yes, I like it more than Timescape for second edition.
If you buy one big box expansion for the fourth edition Talisman, make it this one.
My only complaint: a cool cardboard tower (ala 3rd edition) would have been swell.
There is a lot to remember in this game when it comes to rules and this certainly adds to the list but I think it's worth having in your collection if you love Talisman.
I own all of the expansions up to The Forest.