Stop Staring: Facial Modeling and Animation Done Right (英語) ペーパーバック – 2003/8/1
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"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does."
Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.
In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations.
Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award(r) winning Maya(r) 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.
Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:
- Understanding how the whole face affects expression
- Learning visimes and lip sync techniques
- Constructing a mouth and mouth keys
- Building emotion through the eyes and brows
- Building interfaces to easily connect and control your models
- Skeletal setup, weighting, and rigging
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Jason Osipa has 5 years of focused industry experience in 3D facial animation and modeling. In recent years, he's been the Supervising Technical Artist at Mainframe Entertainment and an instructor in CG animation and production at the Vancouver Film School. Jason currently works at 3D game maker, Surreal Software. Jason's professional credits include ReBoot, Max Steel, Barbie in The Nutcracker, and Casper's Haunted Christmas.
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Don't make the same mistakes I did the first time around. Unless you have years of instruction on human anatomy in motion under your belt, buy this book before you attempt any kind of lip sync or serious facial animation. It will save you from the pain of building inaccurate shapes and watching your character painfully contort into each of them to strain out an expression. The information Osipa provides on lip sync in the age of computer animation is very, very valuable to someone like myself who has tried to sync in the past and failed. The facial rig that the book provides in the attached CD and the automatic scripts that apply it are, alone, worth twice the modest price of the book.
I have a lot of marginally useful books on 3d that contain just enough information to cash in, but this resource is clearly heartfelt. Osipa wants to teach you how it is done and his easygoing style makes it a pleasure to read.
I love the book because I work with Maya, and if you are a Maya user you will get a lot of sweet things out of the book. But of course Jason's method is not about which button to use in what software. He simplified all the current approaches to facial animation and put his own twist to it, and that's the strength of the book. It's not different just to BE different and attract new readers, the way he works makes sense and the results are impressive.
A must buy!
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