Star Wars: Jedi Council - Acts of War (英語) ペーパーバック – 2001/6/19
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As the warlike Yinchorri threaten to undermine the stability of the Republic, a task force of Jedi Knights, including Qui-Gon Jinn and Obi-Wan Kenobi, under the command of Mace Windu, ventures into the system to maintain the peace and finds itself confronting conflict on three separate worlds. Original.
Following the loss of a team of Jedi sent to deal with the Yinchorri under his orders, Mace Windu is determined to lead a larger force and locate the Yinchorri command base. His Jedi team includes an array of new characters, plus the familiar faces of Qui-Gon Jinn and Obi Wan Kenobi.
While the Jedi forces split into three groups and face heavy opposition at every turn, Yoda and the rest of the Jedi Council face danger back home, while Darth Siduous and Darth Maul plot behind the scenes.
In spite of occasionally having more of a Star Trek diplomatic feel, this serves as a reasonably interesting prequel to, well, the prequels. There is some good character interaction, and it's fun to see Mace Windu front and center in the thick of the action.
The battle scenes felt repetitive, however, and in spite of their gimmicks, the Yinchorri made for pretty generic and one-dimensional adversaries. They are relentless fighters, but show little strategy, and are threatening mostly just by the fact that they outnumber the Jedi in nearly every battle.
I enjoyed the new characters who were introduced, and there were a couple of good emotional scenes, but there were too many bland battle scenes and not enough really interesting plot developments to make this a really great story.
In this story, Darth Sidious is taking steps to begin finalizing his plans to take over the galaxy. Knowing that the Yinchorri are a violent race which, like Hutts and Toydarians, aren't subject to mind control with the Force, he coerces their intelligentsia caste into having the warrior caste start attacking a few settlements. Sidious knows the Jedi will have no choice but to get involved, killing two birds with one stone - the Yinchorri will end up in no position to bother Sidious when he makes his move, and Jedi will die. When a couple of Jedi who had been sent to investigate are killed, the Jedi Council organizes a team that will head to the Yinchorr system and find their headquarters, stopping the violence. While the Jedi are thus occupied, Sidious has the Yinchorri lead an attack on the Jedi Temple itself, and things escalate from there.
The plot moves at a fair clip and the comic certainly never gets boring, but it is difficult at times to keep track of all the characters. First, there are Sidious and Maul, who we see pretty much sitting around talking and scheming, and then their lackeys. There are Mace Windu, Obi-Wan, and Qui-Gon who we all saw in the film, as well as the rest of the Jedi Council. But there are also eight or nine new Jedi who are all major characters in this series who are brand new, and once you remember who's named what, the book is practically over. The most important new character is Jedi Master Micah Giett, Ki-Adi-Mundi's predecessor on the Jedi Council. I personally found him obnoxious, unappealing, and just not a likeable character. However, this comic does flesh out the various members of the Council some, and it shows us some camaraderie and coordination between the Jedi which we've only gotten a glimpse of before in the Ongoing series.
There is also a *lot* of action in this series. Lightsaber fights, space battles, ambushes, all kinds of neat stuff. While it's always clear what's going on, as I said before I am not very fond of the cartoonish quality of the art. I also didn't care for the lightsaber art - they just didn't look right, they were too dull. Other comics have handled them much better. In addition, the Jedi and their Force abilities seemed inconsistent throughout the story. One minute four Jedi are being overwhelmed by massive numbers of aggressors, fighting for all they're worth and barely holding their own, while a few pages number an equal number of Jedi facing equal odds are having no trouble holding off the attack simply using the Force. It didn't make sense why they didn't just use the Force in the first place. Speaking of Force use, we finally get to see Yoda in action, and let's just say the little guy doesn't *need* a lightsaber.
Overall, this is a fun, fast-paced Jedi adventure story, with an okay plot, bearable if not great art, and lots of fun, fast action. Recommended.
First off, the art. Yes, it is cartoony at times, but this isn't the most dramatic SW comic either. In my opinion its easy to get used to and suits the action-packed story. Secondly, there's always a story. It's pretty well-crafter and gives some background to the world of Yinchorr from Stradley's 'Crimson Empire' comics. It has a very fast pace, pausing only to move bits of story along in between massive Jedi -v- Yinchorri batles. There's a large cast that can take a while to get used to, so it's best to pay attention rather than notice some character right as they get impaled by numerous Yinchorri spears, as did one Jedi whom I will not name. There's also a reasonable amount of detail to the plot that helps add a sense of mystery and surprise. I must admit that I found the ending a bit anti-climactic, but after I went over it a few times I came away a bit more satisfied.
Simply put, this is a fun, enjoyable ride in and out of some nice battles. It's not going to win any awards but it's still and nice action-packed adventure.