Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning (英語) ハードカバー – 2003/9/19
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Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.
"Clark Aldrich…has written a book that will revolutionize e-learning in both education and industry." (Human Resource Development Quarterly, vol. 15, no. 2. Summer 2004)
"Clark's book is a delight." (Training Media Review, 5/10/2004)商品の説明をすべて表示する
The discussion of simulation was geared towards the management model and a number of key issues about testing and interaction are covered. A slight issue I would have is whetehr the motivational model implicit in the environmnet would translate easily to other domains. A question worth pondering.
The downside of the book, for me, was that I couldn't get a good enough handle on how the sytem was implemented. In other words the technical nuts and bolts that hold it together were not clearly grasped by me anyway. For example, the agent architecture of the system could be explained more thoroughly. If the environment has all the features described in the book, it is an absolutely staggering innovation since it appears to answer many of the most profound problems aggravating the Artifical Intelligence community for forty years, viz. knowledge representation and reasoning.
Overall I liked this book. However, I know enough about leadership to realise it isn't found in books. I would recommend this book, but for computer people like myself, a second edition expanding on the technology would be most welcome.
So there are at least reasons to read this book. To understand the potential of well crafted simulations for learning, to appreciate the complexity of the craft required to build them, and to learn an enormous amount about that craft. The original Encyclopedie created by Diderot and D'Alembert and their fellow philosophes starting in 1751 set out not only to describe things but to show people those things and explain how they came about. Aldrich has risen to that same pedagogical imperative with an enthusiasm that is infectious. It will have the same value in this century that the thinkers in the 18th wished for their tomes -- it will help generations make things better.
Gave me food for thought while designing e-learning for prisoners and stops me going down the tracks the market wants you to follow.