Shadows Over Camelot Board Game
- 対象年齢: 10 歳以上
- メーカー: Days of Wonder
- 1 master gameboard, 3 double-sided quest boards, 16 swords of the Round Table, 168 cards:, 84 white cards, 8 loyalty cards, 76 black cards, 7 coats-of-arms, 7 standard dice, 1 8-sided die, 1 rules booklet (including Days of Wonder access number), 1 book of quests, 30 miniatures:, 12 siege engines, 3 relics, 4 Saxon warriors, 4 Pict warriors, 7 knights
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ご注意：このゲームは英語であり、あなたの言語に翻訳を含めることはできません。 (PLEASE NOTE: This game is in English and may not contain a translation into your language.) キャメロット以上の影は邪悪なひねりが特徴のユニークなコラボレーティブゲームです！円卓の騎士の化身として、キャメロットを保護しようとして、ゲーム自体に対して力を合わせる。 あなたの勝利は、エクスカリバー、聖杯、またはランスロットの鎧のための検索など伝説的なクエスト、の正常終了にかかって;黒騎士に対してトーナメント;サクソン人とピクト人に対して、数多くの戦争。 しかし、注意してください...それは、これらの高貴な騎士の間でそう見えるほど、すべてではありません。あなたの番号の一つは、まだ影から大混乱と破壊を播種しながら、自分の時間を入札機関、裏切り者・イン・ウェイティングであることが判明するかもしれません！ 。
パンデミック:クトゥルフの呼び声 (Pandemic: Reign Of Cthulhu) 日本語版 ボードゲーム
パンデミック:新たなる試練 (Pandemic) 日本語版 ボードゲーム
|価格||使用不可||￥ 9,980||￥ 4,221||￥ 2,376||￥ 2,609||￥ 3,505|
As I said, I played with a party of six and we were all cooperative for the most part, but very suspicious of one another. When one player finished Lancelots armor quest and then immediately swooped into get Escalabor (actually completing it right under the nose of a player that had been working on the quest most of the game at that point), we all assumed he was the traitor. After he tried to swoop in and get the Grail we threatened to challenge his allegiance. He acquiesced, but he drew everyone's gaze from then on. After we collected all the swords and won, we were surprised to find that there were NO traitors. As it turned out, he was just a very greedy knight.
All in all it was fun and by reading through the advanced rules I can see how you can add or remove game difficulty to better match to player taste. I am told that if you want a harder / heavier version of this game, try Battlestar. As for me, the game suited my tastes.
Why 4 stars and not 5? It took a very, very long time to explain all the rules and start play, and even the veterans had to consult the manual several times during the game to make sure we were playing correctly when certain cards or quests were being done. That took away from the experience somewhat, thus -1 to stars.
Shadows Over Camelot is unlike anything that I've ever played before, even though I have played quite a few cooperative games. The artwork is excellent and the miniatures are surprisingly detailed. It's obvious that a lot of work went into the production of this game. My advice would be to make sure that you have a large table or playing surface, as all of the boards will take up a lot of room.
This game is very difficult to win, in my opinion. It's possible, of course, but players NEED to work together if they want to win. One thing that players will have to learn to accept from the beginning is that they will not be able to complete every quest...some WILL fail (unless players are very lucky). Evil progresses with every black card, which can occur every player turn if players choose to draw a card in place of placing a siege engine or losing life. Perfectionists like myself will find themselves getting frustrated as they watch things spiral out of control...it's very easy to feel helpless in this game.
However, the game is flexible enough to where the rules can be bent, if you're willing to be imaginative. When playing with the kids, I chose to skip the "take an evil action" step every other rotation...that is...players will take an evil action every other turn. This turned the game into a casual, enjoyable experience that I didn't have to stress too much over. Sure, you can call it cheating, but no one wins on family game night if we all end up frustrated...*shrug*. I'd rather bend the rules a little and ensure that the kids are having a good time. You can take that a step further by ignoring the "if you draw a black card that affects a completed quest, place a siege engine instead" rule. Be creative.
I personally enjoyed working together with the kids (Devonn - 11, Vinnie - 11) to complete the quests. I allowed everyone to show their cards so that we could work together to complete the quests. Even with all of the quote unquote cheating, it was still challenging as we often had to abandon one quest to stop another from spiraling out of control. The kids picked up on the game very quickly and were glad that I had decided to make things easier. I normally take a leadership role in cooperative games with the kids, but they were planning their combat cards to complete straights and pairs for quests all on their own.
Overall, Shadows Over Camelot is a fun cooperative game. You can customize it to be as easy or as difficult as you want it to be, which is always a bonus. The traitor mechanic adds extra tension to the game, as players will be constantly suspecting each other. All of this chalks up to be one unique social experience...an experience that I have enjoyed. If you enjoy cooperative games and don't mind a challenge, I have a feeling that you'd enjoy it too.