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| 割引: | ¥ 408 (25%) |
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Ready Player Two: A Novel (Ready Player One Book 2) (English Edition) Kindle版
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#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal
AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY?
Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything.
Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible.
With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize.
And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants.
Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance.
Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal
AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY?
Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything.
Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible.
With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize.
And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants.
Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance.
Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
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商品の説明
著者について
Ernest Cline is a #1 New York Times bestselling novelist, screenwriter, and full-time geek. He is the author of the novels Ready Player One and Armada and co-screenwriter of the film adaptation of Ready Player One, directed by Steven Spielberg. His books have been published in over fifty countries and have spent more than 100 weeks on The New York Times bestsellers list. He lives in Austin, Texas, with his family, a time-traveling DeLorean, and a large collection of classic video games. --このテキストは、audioCD版に関連付けられています。
レビュー
Praise for Ready Player Two
“Many people think Ernest Cline writes about the future, but what he’s really doing is writing about the complexities of the world we live in today. Whether you’re black, white, woman, or man, this story is about you and what gaming has meant in your life. We already live in the OASIS, and the journey of life is trying to find as many of those Easter eggs along the way!”—Trevor Noah
Praise for Ready Player One
“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today
“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN
“Ridiculously fun and large-hearted.”—NPR
“A geek fantasia, ’80s culture memoir and commentary on the future of online behavior all at once.”—Austin American Statesman
“Delightful . . . the grown-up’s Harry Potter.”—HuffPost
“As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly
“A geek touchstone.”—Rolling Stone
“Gorgeously geeky, superbly entertaining, [and] spectacularly successful.”—Daily Mail (UK)
NAMED ONE OF AMERICA’S 100 MOST-LOVED BOOKS BY PBS’s THE GREAT AMERICAN READ
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY ENTERTAINMENT WEEKLY • SAN FRANCISCO CHRONICLE • THE VILLAGE VOICE • CHICAGO SUN-TIMES • io9 • THE A.V. CLUB --このテキストは、hardcover版に関連付けられています。
“Many people think Ernest Cline writes about the future, but what he’s really doing is writing about the complexities of the world we live in today. Whether you’re black, white, woman, or man, this story is about you and what gaming has meant in your life. We already live in the OASIS, and the journey of life is trying to find as many of those Easter eggs along the way!”—Trevor Noah
Praise for Ready Player One
“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today
“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN
“Ridiculously fun and large-hearted.”—NPR
“A geek fantasia, ’80s culture memoir and commentary on the future of online behavior all at once.”—Austin American Statesman
“Delightful . . . the grown-up’s Harry Potter.”—HuffPost
“As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly
“A geek touchstone.”—Rolling Stone
“Gorgeously geeky, superbly entertaining, [and] spectacularly successful.”—Daily Mail (UK)
NAMED ONE OF AMERICA’S 100 MOST-LOVED BOOKS BY PBS’s THE GREAT AMERICAN READ
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY ENTERTAINMENT WEEKLY • SAN FRANCISCO CHRONICLE • THE VILLAGE VOICE • CHICAGO SUN-TIMES • io9 • THE A.V. CLUB --このテキストは、hardcover版に関連付けられています。
抜粋
Cutscene
After I won Halliday’s contest, I remained offline for nine straight days—a new personal record.
When I finally logged back in to my OASIS account, I was sitting in my new corner office on the top floor of the GSS skyscraper in downtown Columbus, Ohio, preparing to start my gig as one of the company’s new owners. The other three were still scattered across the globe: Shoto had flown back home to Japan to take over operations at GSS’s Hokkaido division. Aech was enjoying an extended vacation in Senegal, a country she’d dreamed of visiting her whole life, because her ancestors had come from there. And Samantha had flown back to Vancouver to pack up her belongings and say goodbye to her grandmother, Evelyn. She wasn’t due to arrive here in Columbus for another four days, which seemed like an eternity. I needed to distract myself until our reunion, so I decided to log back in to the OASIS and try out a few more of the superuser abilities my avatar now possessed.
I climbed into my brand-new top-of-the-line OASIS immersion rig, a Habashaw OIR-9400, then put on my visor and haptic gloves and initiated the login sequence. My avatar reappeared where I’d last logged out, on the planet Chthonia, standing outside the gates of Castle Anorak. As I’d anticipated, there were thousands of other avatars already gathered there, all waiting patiently for me to make an appearance. According to the newsfeed headlines, some of them had been camped out there all week—ever since I’d resurrected them in the aftermath of our epic battle against the Sixers.
In my first official act as one of GSS’s new owners, just a few hours after the fight ended, I’d authorized our admins to restore all the items, credits, and power levels those heroic users had lost, along with their avatars. I thought it was the least we could do to repay them for their help, and Samantha, Aech, and Shoto had agreed. It was the first decision we’d voted on as the company’s new co-owners.
As soon as the avatars in my vicinity spotted me, they began to run in my direction, closing in on me from all sides at once. To avoid getting mobbed, I teleported inside the castle, into Anorak’s study—a room in the highest tower that I alone could enter, thanks to the Robes of Anorak I now wore. The obsidian-black garment endowed my avatar with the godlike powers Halliday’s own avatar had once possessed.
I glanced around the cluttered study. Here, just over a week ago, Anorak had declared me the winner of Halliday’s contest and changed my life forever.
My eyes fell upon the painting of a black dragon that hung on the wall. Beneath it stood an ornate crystal pedestal with a jewel-encrusted chalice resting on top of it. And cradled within the chalice was the object I’d spent so many years searching for: Halliday’s silver Easter egg.
I walked over to admire it, and that was when I noticed something strange—an inscription on the egg’s otherwise pristine surface. One that definitely hadn’t been there when I’d last seen it, nine days earlier.
No other avatars could enter this room. No one could’ve tampered with the egg. So there was only one way that inscription could’ve gotten there. Halliday himself must have programmed it to appear on the egg’s surface. It could have appeared right after Anorak gave me his robes, and I’d just been too distracted to notice.
I bent down to read the inscription: GSS—13th Floor—Vault #42–8675309. --このテキストは、hardcover版に関連付けられています。
After I won Halliday’s contest, I remained offline for nine straight days—a new personal record.
When I finally logged back in to my OASIS account, I was sitting in my new corner office on the top floor of the GSS skyscraper in downtown Columbus, Ohio, preparing to start my gig as one of the company’s new owners. The other three were still scattered across the globe: Shoto had flown back home to Japan to take over operations at GSS’s Hokkaido division. Aech was enjoying an extended vacation in Senegal, a country she’d dreamed of visiting her whole life, because her ancestors had come from there. And Samantha had flown back to Vancouver to pack up her belongings and say goodbye to her grandmother, Evelyn. She wasn’t due to arrive here in Columbus for another four days, which seemed like an eternity. I needed to distract myself until our reunion, so I decided to log back in to the OASIS and try out a few more of the superuser abilities my avatar now possessed.
I climbed into my brand-new top-of-the-line OASIS immersion rig, a Habashaw OIR-9400, then put on my visor and haptic gloves and initiated the login sequence. My avatar reappeared where I’d last logged out, on the planet Chthonia, standing outside the gates of Castle Anorak. As I’d anticipated, there were thousands of other avatars already gathered there, all waiting patiently for me to make an appearance. According to the newsfeed headlines, some of them had been camped out there all week—ever since I’d resurrected them in the aftermath of our epic battle against the Sixers.
In my first official act as one of GSS’s new owners, just a few hours after the fight ended, I’d authorized our admins to restore all the items, credits, and power levels those heroic users had lost, along with their avatars. I thought it was the least we could do to repay them for their help, and Samantha, Aech, and Shoto had agreed. It was the first decision we’d voted on as the company’s new co-owners.
As soon as the avatars in my vicinity spotted me, they began to run in my direction, closing in on me from all sides at once. To avoid getting mobbed, I teleported inside the castle, into Anorak’s study—a room in the highest tower that I alone could enter, thanks to the Robes of Anorak I now wore. The obsidian-black garment endowed my avatar with the godlike powers Halliday’s own avatar had once possessed.
I glanced around the cluttered study. Here, just over a week ago, Anorak had declared me the winner of Halliday’s contest and changed my life forever.
My eyes fell upon the painting of a black dragon that hung on the wall. Beneath it stood an ornate crystal pedestal with a jewel-encrusted chalice resting on top of it. And cradled within the chalice was the object I’d spent so many years searching for: Halliday’s silver Easter egg.
I walked over to admire it, and that was when I noticed something strange—an inscription on the egg’s otherwise pristine surface. One that definitely hadn’t been there when I’d last seen it, nine days earlier.
No other avatars could enter this room. No one could’ve tampered with the egg. So there was only one way that inscription could’ve gotten there. Halliday himself must have programmed it to appear on the egg’s surface. It could have appeared right after Anorak gave me his robes, and I’d just been too distracted to notice.
I bent down to read the inscription: GSS—13th Floor—Vault #42–8675309. --このテキストは、hardcover版に関連付けられています。
登録情報
- ASIN : B08BYWH6CS
- 出版社 : Ballantine Books (2020/11/24)
- 発売日 : 2020/11/24
- 言語 : 英語
- ファイルサイズ : 4687 KB
- Text-to-Speech(テキスト読み上げ機能) : 有効
- X-Ray : 有効
- Word Wise : 有効
- 本の長さ : 367ページ
- ページ番号ソース ISBN : 1524761346
- Amazon 売れ筋ランキング: - 28,412位洋書 (の売れ筋ランキングを見る洋書)
- - 143位Science Fiction Adventures
- - 263位Science Fiction (Kindleストア)
- - 475位Thrillers (Kindleストア)
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5つ星のうち4.2
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Amazon Customer
5つ星のうち1.0
Too agenda driven
2020年11月25日にアメリカ合衆国でレビュー済みAmazonで購入
Well, I’ve never been more excited for a book sequel since the original Harry Potter books, but so far, I”m frustrated. I’m about half way through the book and am having trouble focusing and enjoying the story due to all the political/agenda driven gender politics being thrown in. It’s clear Ernest Cline chose to compliment today’s media trends and include gender bias references that have nothing to do with the characters/story being told. If you’re familiar with the term “woke” entertainment, this book plays right into that medium. So far, very disappointed.
2,411人のお客様がこれが役に立ったと考えています
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Kellybrinne
5つ星のうち1.0
Utter tripe
2020年11月25日にアメリカ合衆国でレビュー済みAmazonで購入
I had high hopes for this sequel but it didn't come close to recapturing the nostalgia and adventure of the first book. Cline sounds like he's utterly bored by his own writing and takes every opportunity he can to beat you over the head with the "woke" bat in case you didn't get it the first 10 times. Just tell a good story. I don't need your politics or a lecture.
M. Notman
5つ星のうち3.0
Well this is mostly terrible
2020年11月25日に英国でレビュー済みAmazonで購入
Oh dear.
I loved Ready Player One, it had well constructed and coherent (mostly 80s) cultural references, likeable characters and a well thought out plot.
This has random 90s films and 00s tv shows shoved in like he is trying to show how nerdy and geeky he is. Most of them have zero relation to what he is actually talking about. The sole good bit is the John Hughes bit really. Although i also think he has missed the "Duckie is actually gay but its the 80s" lesson.
None of the characters is likeable anymore..in fact they are all horrible 2 dimensional charicatures of those from the first book for much of it. Only really in the middle do we see flashes of their earlier selves. And its a mess..not just the writing but the printing, my copy has pages with no border, left centred, right centred, weird font size changes..
Im very very dissapointed. His three books so far have gone Brilliant, Ok (Armada) and pretty much trash..
I loved Ready Player One, it had well constructed and coherent (mostly 80s) cultural references, likeable characters and a well thought out plot.
This has random 90s films and 00s tv shows shoved in like he is trying to show how nerdy and geeky he is. Most of them have zero relation to what he is actually talking about. The sole good bit is the John Hughes bit really. Although i also think he has missed the "Duckie is actually gay but its the 80s" lesson.
None of the characters is likeable anymore..in fact they are all horrible 2 dimensional charicatures of those from the first book for much of it. Only really in the middle do we see flashes of their earlier selves. And its a mess..not just the writing but the printing, my copy has pages with no border, left centred, right centred, weird font size changes..
Im very very dissapointed. His three books so far have gone Brilliant, Ok (Armada) and pretty much trash..
Nowatay
5つ星のうち2.0
Storytellers don't actually TELL stories...
2020年11月26日にアメリカ合衆国でレビュー済みAmazonで購入
Let me start by saying, I don't believe it is necessary to be a good writer in order to write a fun and enjoyable story. I believe Ready Player One was a prime example. Cline, in my opinion, is not a great writer. But Ready Player One was a fun story with entertaining characters and enjoyable plot.
Ready Player Two is none of these things.
Probably highest up on my list of issues with Ready Player Two is the fact that the novel is perfect example of the BIGGEST no-no in writing- show, don't tell. A writer's job is to craft scenes in which the reader is taken through the plot ALONG with the characters. If a narrator, or worse a character, is just telling the reader what happened, that is called exposition. Can exposition be useful as a writing device? Yes. Absolutely. But, to be clear, Ready Player Two is about 75% exposition! That's about 74% too much.
By the end of the novel, when the plot is actually moving forward through scenes, the reader really has no reason to be invested in the story. The characters are there, but why do we care? This thing and that thing are happening and it's "important," but why do we care?
On to the nostalgia dumps that Cline is known for. Can that be fun? Sure. If you like that kind of thing. I do. I think a lot of people do. But honestly, a significant portion of this novel's word count is just that. Do you remember yada yada yada? Well, let me describe it to you and explain its cultural relevance. I mean, a VERY VERY high percentage of the word count is nostalgia dump. This is what is called filler...when you don't really have anything to say.
That leads into the last point, although I could go on. Was Ready Player Two really necessary? The first novel was a complete story and had a definitive ending. Is it fun to return to that world? I guess. If you have a story worth telling. And that, for me, was not proven by Ready Player Two. I won't talk about the plot, but it just feels like Cline wasn't sure what he wanted to say. He wasn't sure where he wanted to take the characters or why any of this was important. And it showed.
I won't give it 1 star, because it's not Mockingjay (Hunger Games,) or any of the Twilight novels...
Buy it, borrow it, read it. In my opinion, it's just not a good novel.
Ready Player Two is none of these things.
Probably highest up on my list of issues with Ready Player Two is the fact that the novel is perfect example of the BIGGEST no-no in writing- show, don't tell. A writer's job is to craft scenes in which the reader is taken through the plot ALONG with the characters. If a narrator, or worse a character, is just telling the reader what happened, that is called exposition. Can exposition be useful as a writing device? Yes. Absolutely. But, to be clear, Ready Player Two is about 75% exposition! That's about 74% too much.
By the end of the novel, when the plot is actually moving forward through scenes, the reader really has no reason to be invested in the story. The characters are there, but why do we care? This thing and that thing are happening and it's "important," but why do we care?
On to the nostalgia dumps that Cline is known for. Can that be fun? Sure. If you like that kind of thing. I do. I think a lot of people do. But honestly, a significant portion of this novel's word count is just that. Do you remember yada yada yada? Well, let me describe it to you and explain its cultural relevance. I mean, a VERY VERY high percentage of the word count is nostalgia dump. This is what is called filler...when you don't really have anything to say.
That leads into the last point, although I could go on. Was Ready Player Two really necessary? The first novel was a complete story and had a definitive ending. Is it fun to return to that world? I guess. If you have a story worth telling. And that, for me, was not proven by Ready Player Two. I won't talk about the plot, but it just feels like Cline wasn't sure what he wanted to say. He wasn't sure where he wanted to take the characters or why any of this was important. And it showed.
I won't give it 1 star, because it's not Mockingjay (Hunger Games,) or any of the Twilight novels...
Buy it, borrow it, read it. In my opinion, it's just not a good novel.
Jay
5つ星のうち1.0
It’s like the first book, if the first book was awful.
2020年11月26日に英国でレビュー済みAmazonで購入
Nowhere near as good as Ready Player One. That was a fun idea, with a fair amount of 80’s nostalgia references thrown in for the sake of advancing the plot - an Easter egg based on the designers favourite things!
Here we have essentially the first book, but way too much pop culture wankery; it suffers from the same issue that Armada did - every character is the author. Or, who the author wants to be.
This is a hot mess of hi-fiving, fist-bumping, random dancing, character-pointing (I lost track of how many times a character is described as pointing/levelling a finger), and masses upon masses of excess pop culture references, not for the sake of furthering the plot, but for the author to show off with his “omg incredible encyclopaedic knowledge of pop culture”.
Lazily written cash grab, could have happily ended on the first book without this ego stroking steaming dump of a novel.
Here we have essentially the first book, but way too much pop culture wankery; it suffers from the same issue that Armada did - every character is the author. Or, who the author wants to be.
This is a hot mess of hi-fiving, fist-bumping, random dancing, character-pointing (I lost track of how many times a character is described as pointing/levelling a finger), and masses upon masses of excess pop culture references, not for the sake of furthering the plot, but for the author to show off with his “omg incredible encyclopaedic knowledge of pop culture”.
Lazily written cash grab, could have happily ended on the first book without this ego stroking steaming dump of a novel.





