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AD&D REG MASTER'S OPTIO (Ad&D Rules Supplement) (英語) ペーパーバック – 1995/7/4

5つ星のうち 5.0 1 件のカスタマーレビュー

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登録情報

  • ペーパーバック: 210ページ
  • 出版社: Wizards of the Coast; 2nd版 (1995/7/4)
  • 言語: 英語
  • ISBN-10: 0786900962
  • ISBN-13: 978-0786900961
  • 発売日: 1995/7/4
  • 商品パッケージの寸法: 1.9 x 22.2 x 29.2 cm
  • おすすめ度: 5つ星のうち 5.0 1 件のカスタマーレビュー
  • Amazon 売れ筋ランキング: 洋書 - 2,113,476位 (洋書の売れ筋ランキングを見る)
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トップカスタマーレビュー

形式: ペーパーバック
第2版PHB、改訂版PHBと戦闘システムについて変革はなかったが
このルールブックの登場により、抜本的に戦闘はスリリングとなった。
以前に発売されていた「ファイターハンドブック」の再掲に留まらず
様々な戦況に応じた戦闘方法や第2版において初となるフィギュアを用いた
タクティカルコンバットの紹介、武器の専門化や素手戦闘、さらには
新しい武器の発表など戦闘にもう一捻り欲しいといったDMやプレイヤーに
福音となることは間違いないだろう。
もちろん、オプションと記載されているルールだけあって、その選定は
DMに委ねられているから、必要となるルールの取捨選択も任されている。
その辺りも、AD&D的で非常に好感が持てる。
ルール的に採用を見送ろうとしているDMにとっても第7章の刷新された
武器防具の一覧は魅力的に見えることだろう。願わくば総てのDM、プレイヤーに
目を通してもらいたいルールブックである。
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Amazon.com で最も参考になったカスタマーレビュー (beta)

Amazon.com: 5つ星のうち HASH(0x7b6109a8) 26 件のカスタマーレビュー
12 人中、12人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち HASH(0x7b700420) AD&D Combat will never be the same! 1999/6/2
投稿者 カスタマー - (Amazon.com)
形式: ペーパーバック
This is a very good book, I believe that everyone who wants more realistic Combat Rules and new Strategies, Proficiency's and Tatics will enjoy a lot this book. Many things is incluided like the new Critical Hit's System and table's of critical Hit's Severity. Ignore The guy that gave 1 star to this book, he probaly never read it or even have played AD&D because if he had, he will not say a stupid thing like a Goblin with a dagger taking off a arm from a Human. So if you want good and realistic Combat to your campaign you should already had this book! GET IT!
8 人中、8人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち HASH(0x7b700888) Campaigns are bloodier, More weapons available. 1998/7/9
投稿者 TremlockL2@aol.com - (Amazon.com)
形式: ペーパーバック
This book and all the player's option books should be renamed to "Dungeon Master's option" While the book allows better unarmed combat rules, this book and the others allow the players creation of the "Super Character" and in the wrong hands and experienced player could walk all over an unexperienced Dungeon Master and make his job more difficult..However the fine points to this book are the Critical Hit tables make combat more effective to the players in thinking that their character is seriously injured as opposed to losing a few hit points, and for the descriptive DM monster Deaths can be quite gruesome and epic. Plus for the PC's that are tired of the standard sword and bow, there is a veritable plethora of odd weapons to choose from, that are arranged by "Age Periods"(i.e. Golden Age, Bronze Age, etc,etc..) This also includes firearms. All weapons listed come with speed and damage stats. This book can definately add some spice to the average joe adventure..
24 人中、19人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち HASH(0x7b7008ac) Almost, but not quite entirely useless 2000/1/11
投稿者 Christopher Dudley - (Amazon.com)
形式: ペーパーバック
I've had this book since the week it came out and I've never used anything from it. I offered my players a chance to vote on using the critical hit system in here, and they were overwhelmingly against it. Their main complaint was that if they were using it against monsters, then monsters would be using it against them, and it was too easy to die on dumb luck.

Perhaps it does make combat more realistic, but when a single swing of a sword involves 6 dice rolls and takes about 10 minutes to consult all the right tables and figure out all the modifiers and effects, I think you're doing something wrong. But, hey, maybe some people like that.

The monster tactics section is more useful, and if a DM uses it properly, he allows his monsters to become more than a ball of hit points that the characters have to reduce.
8 人中、7人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち HASH(0x7b700bd0) ...And it fell over the edge. 2000/1/9
投稿者 Alex - (Amazon.com)
形式: ペーパーバック
This book takes AD&D too far for it to handle the situation properly. Each of the rules is tweaked to such absurd degree that I at times lost all recognition of what exactly I was reading. Unlike Skills and Powers which expands on the previuosly available data, Combat and Tactics adds far too much of the new and the unexpected. The mix of the combat rules is almost intolerable if you know of a game that used these rules first. It is as if TSR is trying to capture the popularity of other games by mimicking them. On the other hand, Combat and Tactics contains many useful materials - the much-needed critical hits table which allows for detailed damage, updated weapons tables ( sadly, these are less extensive than those in the Arms and Equipment), and several interesting variants of the initiative rules are explained in greater completion than they are in PHB or the DMG. But by the time the book is finished you will feel that now the combat is too drawn out and it becomes so much more of a chore - nothing of the elegant simplicity of the original rules. My advice - give Combat and Tactics a try, borrow it from a friend, copy the tables into your little notes folder, and use your judgement during combat.
4 人中、4人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち HASH(0x7b700cfc) A good balance between 2e's mechanics and 3e's tactics 2013/3/21
投稿者 Skinr - (Amazon.com)
形式: ペーパーバック
I picked up this book recently, mainly for one thing: rules for using miniatures. Since few gamers today have much experience with AD&D 2nd Edition (though that will hopefully change soon with the reprints of the core books), and are instead used to the d20 System - D&D 3.5, Pathfinder, etc - this book is a good way to mix the two systems. Knowing where everyone is in a combat certainly helps out a lot. I actually recommend keeping the grid behind the DM screen, so that a player can't get advance warning if someone is sneaking up on him.

Even if you're not using the miniatures rules (which is fine; they are pretty dated), the rounds/turns system given here is a huge improvement over the one in the Player's Handbook. Rounds now last approximately 10-15 seconds each, with actions still occurring nearly simultaneously. This is much tighter than 2e's standard minute-long rounds. Don't worry though; initiative is NOT the "clock" system introduced in 3e.

Also, since a "turn" is now very unlikely to occur all the way through in this system, spells or effects that have a duration measured in turns are now stated to last for the entire encounter. This means that the DM (or player) has one less thing to keep track of.

Unfortunately, the critical hits system, while detailed and deep, simply adds too much number-crunching for such a relatively minor (and potentially disastrous) effect. A big part of the reason I'm learning 2e is to get away from overly tactical, "crunchy" rules systems in exchange for roleplaying.

The illustrations are fairly nice, and the formatting is good (in line with the revised versions of the PHB and DMG). Overall, this is a solid buy for cheap, but don't break your back (or bank) to get it.
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