+ ￥ 680 関東への配送料
|価格:||￥ 8,329 (￥ 6,941 / kg)|
- 対象年齢: 10 歳以上
- メーカー: Portal Publishing
- 220 cards, 63 tokens, 1 Score board, 1 Round marker, 4 Faction markers, 4 Faction boards
お知らせ：「ショッピングカートに入れる」ボタンをクリックすると、Amazonマーケットプレイス®の商品がカートに入ります。マーケットプレイスの商品は、出品者によって配送料 が異なります。（詳しくはこちら） マーケットプレイスからの新品/中古品購入は簡単&安全！
世界の4大国の入植者は、新たなリソースや機会、新しい土地を発見した。ローマ人、野蛮人、エジプト人と日本人が一斉に彼らの帝国の境界を拡大してそこに移動します。彼らは、彼らの経済を強化するために新しい建物を建設、彼らは資源を収集するために地雷とフィールドを見つけ、彼らは兵舎や兵士を訓練する訓練場を建設。彼らはこの土地はみんなのためにあまりにも小さいことを発見した直後に、その戦争が開始されます... インペリアル入植は、プレイヤーが4派閥の1をリードし、建物を配置することで帝国を構築し、新たな資源と能力を取得するために、それらの建物に労働者を送ることができますカードゲームです。 ゲームはプレイヤーが、新しい土地を探検建物を建てる、貿易リソース、敵を征服し、このように勝利ポイントを獲得するために、様々なアクションをとるその間5回のラウンドで再生されます。 。
The release of his first tableau builder, 51st State, caused quite a stir amongst players bold enough to learn the game and familiarize themselves with its vast use of iconography. If you have been a fan of the series, you will be right a home with this game...If not?.... NO PROBLEM! Imperial Settlers takes the best of the 51st State series and streamlines it for the better. The game takes considerably less time to complete in comparison to 51st State, and it plays out in 5 rounds after which final tallies are taken and a winner is declared.
Rounds are basically:
1. Draft cards.
2. Produce resources (Factions are asymmetrical, and produce certain resources by default... then more as you tableau grows, or *GASP* less as it shrinks)
3. Take turns performing one action per player, until everyone has passed or all resources for the round are spent
Even for players unfamiliar with tableau building games, learning Imperial Settlers should be an easy and rewarding experience.I was able to teach 2 gamers whose experience ends with Catan, in under 10 minutes.
The factions all feel quite different, and as a result have both their obvious strategies, and subtle metagame unique to each group.
I will echo something that has been said, (though my opinion may be different) one faction.. The Japanese... does not feel quite as balanced for our gaming group. The last four games ended with Japan in last place, 2 of which were played by the same player. With time this may change.
I have changed my mind about the Japanese faction at this point.... I think they may even be overpowered.. I am leaving my initial thoughts up there for posterity... It seems to be the first thing people think. In the right hands though, with some good card luck (namely a bunch of food early on) they can be a tough act to follow
A fun game for all, though I would suggest waiting for a more reasonable price. The publisher has stated at boardgamegeek.com that more copies are at print, and there will not be a shortage. Extra cards, and perhaps factions, are also in the works.
You spend your turns generating resources, expending them to build buildings and generate Victory Points, and occasionally destroying your opponents structures. The key feature is that there are common cards for everyone, and each faction gets it's own sizable deck of civ buildings. You can destroy opponents common structures, but not their special civ buildings! (usually)
The funnest part is near the end of each round when you are trying to squeeze every last ounce of productivity from your nation since most resources will not carry over to the next round.
I love this game and can't get enough! I do recommend getting a few small tupperwear containers for the various wooden resource tokens, though.
Some gamers may not like the "facebook game style" art, but I like it quite a bit. Cute and high quality, without being overly silly to me.
Also, in imperial settlers you need to choose a race, and you need to play according to your faction's cards, benefits or abilities. Every faction has their own cards and unique playing style. For example, if you want to be a barbarian, you need focus on razing locations and constructing black labeled locations in order to gain VPs. A roman needs to build grey buildings, and try to build all faction locations because romans have a card that allows you gain VPs each time you build a roman building. I did not play with Egyptian yet but gold is very important for them, and you can convert your gold into VPs easily. Lastly Japanese faction... I think this faction is the hardest one to play. You have samurais to protect your lands but your faction buildings also under the risk of razing. However, Japanese deck is more versatile deck in this game.
Game is really great for weekend nights. One more thing can be a weakness for this great game - limited resources especially workers. Of course game has a multiplier for limited resources but it is not as good as a real fleshy pink meeple. Especially in four player games players can face hard times when dealing with multipliers. I hope we can see more goods ( old goods and new type of goods ) in order to get rid of this multiplier issue because game box has lots of space for them.