Polygon Mesh Processing (英語) ハードカバー – 2011/1/25
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Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing.
Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes.A supplemental website contains downloads and additional information.
College-level collections strong in engineering and modeling science will find this [book] covers the entire geometry processing pipeline, covering all kinds of models acquired by 3D scanning techniques. The latest techniques using triangle meshes receive powerful, in-depth analysis in a pick for any college-level engineering collection.
―Midwest Book Review, January 2011
Leif Kobbelt is a professor of Computer Graphics & Multimedia at RWTH Aachen University in Germany. Mario Botsch is a professor of Computer Science at Bielefeld University and leads the Computer Graphics & Geometry Processing Group. Mark Pauly is an assistant professor in the computer science department of ETH Zurich, Switzerland. Pierre Alliez is a researcher in Computer Science at INRIA Sophia-Antipolis, in the GEOMETRICA group. Bruno Lvy is a senior researcher in INRIA-NGE, and a member of the LORIA lab. He is the scientific head of the ALICE project team.
The bibliography is complete and for people already familiar with the material, makes this book a great reference. I am no stranger to polygon mesh processing, but I have given the book to a number of people who are, for whom is obviously has been a great introduction (they clearly know what they are talking about after they have read it). I believe this book would probably be a good textbook for a class on the subject.
I recommend it to anyone who wants to learn about mesh processing, or who, like me, forgets things and has to look them up.
Better than on-line papers and wikipedia? Yes! To converge quickly on the right mesh processing algorithm for a task this book is perfect.
Can't wait for 2nd edition with new innovations and perhaps a section on parallel and distributed versions of some algorithms.