- 注記：タイトルに記載のない限り、商品に封入されていない「外付け予約特典」は、お付けしておりません。画像や商品説明に特典の記載があった場合も同様に、タイトルに記載のない限り、「外付け予約特典」は、添付されませんのでご注意ください。なお、メーカーの意向により、特典内容が変更となる場合がありますので予めご了承願います。 また「メーカー特典」の有無については、出品者にお問い合わせください。 商品の「Amazon.co.jpオリジナル特典」はAmazon.co.jp以外の出品では付属しません。
- 注記： Amazon.co.jpが販売・発送する一部の商品は、お一人様あたりのご注文数量を限定させていただいております。お一人様あたりのご注文上限数量を超えるご注文（同一のお名前及びご住所で複数のアカウントを作成・使用されてご注文された場合を含みます。）、その他Amazon.co.jpにおいて不正なご注文とみなす場合には、予告なくご注文をキャンセルさせていただくことがあります。
- PS4/PSVita： PlayStationのニューリリース、売れ筋ランキングなどは「プレイステーション特集」でチェック。新型PS4本体から最新ソフトラインナップムービー、期間限定のお得なキャンペーン情報まで。
NCAA Football 12 (輸入版) - PS3
- プラットフォーム: PlayStation 3
- CERO レーティングに関して
- メディア: Video Game
- 商品の数量: 1
《ご注意ください》(輸入版) と記載されている商品について、北米版、アジア版などの地域を選択することはできません。(※但し、北米版、アジア版と記載されているものは、そのリージョンの商品が対象となります。) パッケージは写真と異なる場合がございます。
Das Spiel macht Spaß, die Grafik ist auch gut. Ein netter Zeitvertreib.
Klare Kaufempfehlung für alle, die sich besser mit football auskennen.
La PS3 étant dézonée, le jeu est compatible avec les consoles vendues en France.
1. Starting as a coordinator in Dynasty mode is something that I had wanted to do for quite a while, the contracts, goals and carousel were done almost perfectly.
2. The animations were much better done in this game in comparison to '11.
1. Having your job security reset when you sign a contract at the same school is rather annoying and unrealistic, you are almost better off taking any opportunity to move to a better school, because very few recruits at the 4 and 5 star range value Coach Loyalty highly.
2. Road to glory was incredibly poorly done, having a 5 star pocket QB with 67 overall and 42 Throw Power is highly unrealistic. Oddly in the 4th game of my HS senior year I noticed the huge drop in THP, throws I made the week before with ease now became impossible because I couldn't throw more than 20 yards downfield, also every ball became a duck with no zip at all, hitting windows became next to impossible it was an obvious hackjob to add artificial difficulty. If you love RTG, play '11, it was done much better.
3. Super LB's and S's who all have 150 speed, are 7 feet tall and can range 3/4's of the field on a 20 yard throw are the norm for every team, no matter how bad, even Akron had 3 Ray Lewis's @ LB and 2 Ed Reed's at S, and they are the worst team in the game by quite a stretch on D. On the other hand, your defensive players won't even try to play defense. Your O Line also decides that blocking is optional on just about every 3rd down play.
4. Obviously scripted games, no matter what you call, the defense is set up to perfectly stop it every time if they choose to stop it. I play out of one formation with no motion and use all 35 plays in the set, yet on every outside run, I see a dime or quarter defense with a double CB blitz. if I call an Iso or dive, I see a base D with max blitz. Vertical passing is always met with quarters or some variant of. If the CPU decides you lose, then no matter how good you are, you lose. This game was the start of EA playing for people instead of skill on the sticks deciding games, an unfortunate side effect of the cancer that is online VS play.
5. The custom Conferences feature was long coming, but EA managed to screw that up as well, you can't eliminate a conference or take it to less than 4 teams, so despite the fact that WAC no longer exists, you can't get rid of it.
6. Team Builder is online only, so it is now impossible to make a custom team, this was true of '11 and I believe '10 as well, it's one of the most glaring deficiencies in an already bad game.
7. Your team will be worse on game day than they are in practice. in a 6th year dynasty I was at the point where the best and fastest D my team would play all year was their own. Yet on game day, every defense I played was faster and stronger than my own D. My offensive players were also quite a bit slower than they should have been, it throws off timing by quite a bit. Just more poor scripting in games.
In the end, if you want good football, Play NCAA '11, it is a far better football game, and the last EA game where skill on the sticks could win ball games consistently, even with poor teams in high difficulties. The only use I have for NCAA 12 anymore is to feed my Madden 12 Franchise with Draft Picks.
As the quarterback, I only have the option of playing offense, so I'll leave some feedback here regarding that gaming experience.
I really enjoyed the new addition, which is a full schedule of playing high school games in your character's senior season, including playoffs. The ability to use Team Builder to construct your high school, with logos, field, etc. was GREAT. I went a little overboard and made all the schools from my high school's conference. It added a ton to the experience. However, the records for the schools were a bit absurd and meaningless, and a couple times in the playoffs, I would be facing one of my created teams, but the uniforms were all wrong. That is only a minor issue. There seem seems to be no collecting of your season stats in high school though, which is a bit odd, but not a deal breaker. After all, this is a college football game. This high school stuff is just a cherry on top of what should have been an amazing ice cream bonanza.
Recruitment was fairly painless, but I don't see how I would be so low on the depth charts as a walk-on for some of the lower level colleges, where I was given a scholarship from USC, Oklahoma, Alabama, etc. and was the top recruit that year. Still, I can ever look beyond this. I don't mind proving myself at the college level.
In high school, I could audible all day and night, changing plays that I deemed idiotic in favor of better ones. In short, I called the shots. But, in college, I have no say in anything until I build the coach's trust, which is done through performing well in practice and in games. This is where things start to get iffy. The coach plays are still idiotic. Once he made the team punt with less than 30 seconds before the half, and my team was in the red zone. Other times, the CPU will run one play, the punt out of the blue. They do this the ENTIRE FREAKING GAME. Pass incomplete, then punt. Repeat. Repeat again. They end up scoring ZERO points and punting about a dozen times. This happened at least twice during my first season. Once against a lesser foe, and once against Oklahoma in the Cotton Bowl. It's mindblowing that such terrible programing exists in such a highly-touted game. Had this not been a part of the gaming experience, this would be a GREAT game. However, with it, it's horrible. You never know when the CPU will just start punting over and over and over. It's inexcusable.
Because of this, I had to stop playing the game. Maybe I'll pick it up again in a week or so and try the regular dynasty in hopes that the CPU plays normally there, but my faith is shot in this title.
Other than that, the gameplay and graphics look pretty solid. Again, take away this terrible CPU playcalling, and I'll all for this title.
Such a shame. These games used to be THE BEST. However, they're just missing soul now. That's what having no competition does for you, I guess. Whenever 2K and others get back into the game of football, maybe then EA will clean up their mess.
- New Coaching Carousel -(I just wish coaches wouldn't progress so fast, it's to easy to become an A+ coach).
- Custom conferences - I love being able to modify all the conferences and add Championship games. (To bad you can't add teambuilder teams during the offseason, you need to restart the entire dynasty to do that.)
- The CPU - The ai has been improved nicely and it's very challenging. I can now play a dynasty with Heisman difficulty and only minor slider tweaks. I couldn't last year without editing the sliders a bunch because the cpu liked to cheat.
- The Graphics look good and better than last year.
- You can edit player ratings during the season. This is helpful when you want to fix incoming recruits. (Although for some reason you can't change other teams depth charts in dynasty which is kinda stupid (sometimes there rosters have players starting at the wrong positions. And another thing you can't do is edit any players weight or height in dynasty.)
- The Stadium intros are cool
What I didn't like:
- All the glitches and bugs in crucial game modes.(game freezes for some players, online dynasty problems.)
- There's a Roster Glitch which means when you edit any players ratings you also change there play style. (For example corners end up being hard hitters when there not and scrambling Qb's turn into pocket passers.) So if you download any real player named roster you will have all kinds of players with the wrong play styles.
- Corners play like receivers and run the routes better too. Curl Routes are almost impossible to get and so are outside corner routes. Linebackers also play the pass way to well which nearly takes away all the mid range passes. I'm not sure how ea messed this up, it might have more to do with how the Qb throws the ball but I'm not sure. It's just to bad because I love the defensive play this year except for the psychic Db's and linebackers.
- No divison 2 schools like the old college football games.
- Ea's profanity blocker is still broken and blocks things that shouldn't be censored like Sacramento.
- Menu's load slower than last year's game.
- Commentators are still stale, they need to add another person to the crew plus new dialogue.
- Crowd noise is terrible this year, it's very thin and nothing like past games.
- Presentation is improved over last year but still has a ways to go. They should aim for NFL 2k5's and NCAA 2006's style of presentation it can't be that hard to do.
Overall I'd give this game a 7 out of 10. I wouldn't buy it at the full $60 bucks but at around $40 or less it's worth it.
Though the perception is they are subtle the improvements made on the field are indeed valuable ones. That starts with the new tackling animation system which largely removes suction opening up the field and delivering more sense of control and realism. The defense has been improved making for better balance. Play action can still be questionable at times - varied play fake animations are really needed - but at least it can be inserted back in the gameplan now.
Overall football strategy seems to be rewarded and though there are issues with the CPU's ability at times they do put up more of an overall challenge. The fun factor in a competitive game against the CPU or head-to-head is considerable and ultimately that can override issues found in other areas at least for a period of time.
The NCAA Football series has provided one of the best franchise/dynasty modes over the years. That continues as the mode adds features like Custom Conferences and the Coaching Carousel. Online Dynasty is still brilliantly implemented and extremely rewarding. Pay-for web features promise some expanded accessibility though the main one, being able to advance weeks from the website, has been delayed to August.
Acting as a coordinator makes for an interesting and unique challenge but the SuperSim feature not being fixed wrecks much of the enjoyment by skewing time of possession and making statistical goals easier to reach. Having no multi-team offline Dynasty has irritated those who were looking forward to competing against friends in person (Update: There has since been a way discovered to do offline multi-team dynasty). Online Dynasty's wait queue to advance from week to week is completely unacceptable.
Within replays NCAA Football 12 is arguably the best looking sports game to date. The 3D grass makes a huge impact - probably more than most would have expected. The screen capture feature is perfect for snapping the potentially brilliant images and in many cases the results are startlingly life-like. Replays and highlights look great but it's a shame that once uploaded to the EA Sports website the videos lose a great deal of quality. The progressive lighting is notable and the stadiums hold a strong presence while uniform and field degradation both look great.
Online Dynasty is the biggest factor when considering the title's suite of online features but it isn't alone. Standard ranked and unranked games have been performing admirably (lag is limited to affecting mostly just the kick meter) but options such as playing night games are omitted. Despite not getting any love this year Teambuilder is still a great feature though now begging for some improvements. Teambuilder squads can even be used within Online Dynasty (reportedly that is broken right now however) and for unranked games. The ability to stay in and grab screenshots or highlights following completion of online games is much appreciated.
-Presentation and Atmosphere
This is far and away the area the series needs to most rebuild. There is nothing like stale commentary to give the impression that a game hasn't made necessary strides from year to year. NCAA Football 12 has very little in the way of new or exciting commentary and even the new `Game Tracks' feature which was meant to spice things up is lackluster at best.
Beyond that it is the post-play scenes where NCAA stumbles the most. The camera tends to focus on individuals and show exactly how detached each is from the true emotion of a team sport. Celebrations (except for some touchdown cut scenes) primarily involve a single player fist pumping or something to that effect. Two particular animations stand out and need to be removed via patch. There is one post-play celebration where a player runs upright in a half circle before settling down. The other is a post-tackle animation that leaves the ball carrier looking like they are seizing up on the ground. Both are ridiculous looking and play far too often.
With Madden NFL 12 making a move to television broadcast camera placement the difference between the two series has become stark. The presentation really shouldn't feature a bunch of players who can't seem to walk around without bumping into each other after plays finsh. The lack of emotion in general extends beyond just the field as the crowd noise does not have near the effect that it should.
-ROAD TO GLORY
While additions like Coaches' Trust have added an RPG element so many other things were overlooked that the mode is largely a disappointment. The senior year at high school was expanded to a full season with the ability to play both ways and the scouting element is at first intriguing but overall the experience is simply dull until reaching college. Coaches' Trust, which provides incentive for positive performance, is a good step towards what is needed to make the mode enjoyable long-term. Progress is made too quickly however and with ratings too where XP is used to purchase boosts.
The biggest problem is still the mode's favoritism towards positions that rack up stats. Positions don't get credit for playing well unless there is something to show for it in the stat line. Making things worse the CPU intentionally limits opportunities by pressing their offense the opposite direction when controlling a defensive player (rarely get thrown at as a corner) and leaning heavily towards a different position in calls and execution when an offensive player. CPU play calling is better but there are times where they make poor choices and they don't run hurry-up in situations where warranted. SuperSim remains broken in handling the play clock.
With additional RPG elements to provide an emotional investment in a character and users being rewarded for excelling at positions and coming up clutch rather than just putting up stats Road to Glory could be a very compelling mode. It's made some strides but needs some fundamental changes to make that happen. Check out the expanded impressions of Road to Glory here.
-GRAPHICS(gameplay)and LOADING TIMES
For as stunning as NCAA Football 12 is within replays and screenshots it stands out even more how flat it is during actual gameplay. The field comes across looking undefined and field art (even more so when using Teambuilder) is anything but crisp. There are a number of uniform and stadium inaccuracies. The crowd has taken a hit which is especially evident in Road to Glory. It should also be pointed out that the first patch for the game had a detrimental effect on some of the graphics and the PS3 version is worse off across the board compared to the 360 version.
Loading times are amongst the worst in sports gaming and this has been consistent for the whole generation. Though installing to the 360 hard drive improves them they lag even behind last year which was already bad. Menu navigation is not crisp either but that also improves slightly with an install. The PS3 doesn't have the opportunity to receive those same install benefits.
Requested by the community for years EA Sports finally delivered Custom Playbooks with NCAA 12 (and upcoming in Madden 12) but many will choose to avoid utilizing the feature. A bug was quickly discovered where the playbooks would display no play art, teams would break the huddle in disarray with a bizarre personnel group, and a time out would have to be spent to prevent a penalty. The problem could recur numerous times in a single game.
The culprit of the problem has yet to be nailed down and some have come across it while others have been lucky enough not to. Still just knowing that issue could present itself during the course of a game will make many decide to avoid the risk altogether. There is also some real slowdown experienced when using a custom playbook in the post-play scenes and replays and it makes the play call screen laggier to scroll through.
The feature in general is a bit intimidating too. A base playbook must be picked first and then formations and individual plays can be removed or added. It may have been better to provide an option to start a book from scratch. EA should also consider adding something like a `PlayBuilder' to their web features. It could be more comfortable and convenient to shape a playbook on the computer rather than from the console.
NCAA Football 12 is a game packed full of features that delivers some notable on-the-field advancements. Sadly most of the features don't realize their full potential and a big one is actually broken. It's a fun game - which may be worth it just to marvel at the visuals in replays and images - with a rich Dynasty mode. Despite that it still feels like too much was overlooked or unaddressed and it will benefit from having an extra three weeks before it ends up being exposed by Madden 12.