Mobile 3D Graphics: Learning 3D Graphics with the Java MicroEdition (英語) ペーパーバック – 2007/3/1
Kindle 端末は必要ありません。無料 Kindle アプリのいずれかをダウンロードすると、スマートフォン、タブレットPCで Kindle 本をお読みいただけます。
Most current games are based on classic concepts such as Tetris or Pac-Man that use addictive game play, but simple graphics. 3D graphics is a natural progression that mirrors the trend of some years ago when almost all PC and console-based games became 3D. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition provides a thorough introduction to 3D graphics programming with Java on mobiles. It assumes no knowledge of 3D graphics, but does assume a working knowledge of Java programming. While the mobile game market is attractive due to the low entry barriers of developing in Java, the basics of 3D graphics can be complex. Mobile 3D Graphics teaches all the skills necessary for 3D programming. You will learn skills that can be applied to the Java Micro Edition, but also to any other 3D platform. While the competition for game programming jobs is high, numerous opportunities exist within the mobile game market. Mobile 3D Graphics is the ideal guide for anyone hoping to jump into the segment of the industry, including mobile game programmers hoping to expand their skills to 3D, students searching for an inexpensive programming environment for conquering 3D graphics, hobbyists interested in seeing their ideas through to creation.
Front Matter and Introduction PART I: Overview 1. The Mobile 3D Graphics API 2. Hello, World! 3.Before You Start PART II: 3D Fundamentals 4. Rendering Geometric Objects 5. Transformations 6. Textures 7. Blending and Transparency 8. Lighting PART III: Advanced Topics 9. Scene Graphs 10. M3G's File Format 11. Keyframe Animations 12. Dynamic Meshes Appendix A: Reference Geometry and Fragment Pipelines Appendix B: MascotCapsule V3 API Appendix C: Java Binding for the OpenGL ES API Appendix D: What's on the CD-ROM Index商品の説明をすべて表示する