Maya?Character Animation (英語) ペーパーバック – 2004/4/16
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"The best character animation book available."
--Ian Cairns, Editor, MAYA Association
This second edition of the popular Maya Character Animation is an in-depth, step-by-step guide to perfecting your modeling and animation skills. Abundantly illustrated tutorials teach you how to build life-like characters from the ground up, with detailed coverage of effective subdivision surface and polygon modeling techniques. You'll master the intricacies of rigid and smooth character binding, discover the art of convincing facial expressions, and conquer post-modeling challenges ranging from character setup to non-linear animation editing to mapping and rendering. Benefit from this edition's coverage of inverse and forward kinematics, 3D character animation for character modeling and character setup, and valuable info on rigging your characters.
Put your new skills to the test by completing a realistic project in which you plan, create, and refine your own short-piece animation. Throughout, you'll find hundreds of full-color images that demonstrate what you can--and will--accomplish. You also get bonus coverage of Deep Paint 3D, the premier texture-painting program.
Jae-jin Choi is a Director at ARC Studio, Inc., Senior Vice President at the Maya Professional Academy, and a lecturer in the Gachon Multimedia Graduate School.
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Far too many training books and DVDs walk you through the steps for a particular project without spending enough time explaining what the actions your taking do. Jae-jin Choi explains every tool and command you're working with clearly before walking you through creating a character. It's easy to skip around, using the text as a reference, as well as reading it straight through.
While aimed at people who are fairly new to Maya/3D, Choi includes more advanced techniques in an accessible way. If you spent a year with this book and no others, you'd like come out much better than sampling a dozen different training resources.
For example, it covers nothing about making a character move in a believable way, how to use the character controls effectively, or any suggestions on a good animation workflow (such as blocking in, then converting to spline keys).
At the end of reading it you will have a fully created and rigged character but still not know how to animate it. The book should have been entitled Maya Character Creation and Rigging instead.
That said, the material is very in-depth and nicely presented for what it does cover. The title's a bit misleading, that's all.