The Manga Guide to Physics (Manga Guide To...) (英語) ペーパーバック – 2009/5
Kindle 端末は必要ありません。無料 Kindle アプリのいずれかをダウンロードすると、スマートフォン、タブレットPCで Kindle 本をお読みいただけます。
Megumi is an all-star athlete, but she's a failure when it comes to physics class. And she can't concentrate on her tennis matches when she's worried about the questions she missed on the big test! Luckily for her, she befriends Ryota, a patient physics geek who uses real-world examples to help her understand classical mechanics-and improve her tennis game in the process!In The Manga Guide to Physics, you'll follow alongside Megumi as she learns about the physics of everyday objects like roller skates, slingshots, braking cars, and tennis serves. In no time, you'll master tough concepts like momentum and impulse, parabolic motion, and the relationship between force, mass, and acceleration.
You'll also learn how to:
- Apply Newton's three laws of motion to real-life problems
- Determine how objects will move after a collision
- Draw vector diagrams and simplify complex problems using trigonometry
- Calculate how an object's kinetic energy changes as its potential energy increases
If you're mystified by the basics of physics or you just need a refresher, The Manga Guide to Physics will get you up to speed in a lively, quirky, and practical way.
Hideo Nitta, PhD, is a professor in the Department of Physics at Tokyo Gakugei University. He has had many papers and books published by Japanese and overseas publishers on subjects including quantum dynamics and radiation physics. He also has a strong interest in physics education. He is a member of the International Commission on Physics Education (ICPE), which is a commission of the International Union of Pure and Applied Physics (IUPAP).
Trend Pro, Inc. is a pioneer of Ad-Manga--advertisement and advertising using Manga--in Japan. The company has produced over 1,700 Ad-Manga for over 700 clients, including many well-known public companies and government agencies. The company has over 100 registered professional Manga artists.
Amazon.com で最も参考になったカスタマーレビュー (beta)
Having finished it quite a while ago, I have to say, its main priority is definitely teaching physics, rather than plot. I'd say a good 85% of the pages are largely devoid of actual, anime drawings and dedicated mostly to long equations, math work, and explanations of basic physical concepts and the more advanced mathematics. This is frustrating because, sometimes, all you want to do is get back to the anime drawings so your brain can take a break from what feels a bit like reading a textbook; other times, though, it's really helpful to have the topics that were briefly introduced during the anime-drawing, plot-heavy part of the book explained in more depth.
Overall, I'd say this book is tons more fun than a textbook! There's absolutely no doubt about that. Happily, I also don't think your sacrificing much--if any--of the educational quality you might get from a textbook. I mean, this book covers some serious physics, but it balances that heavy-duty, headache-inducing material with fun, light-hearted plot points and humor.
Bravo, guys. I'm really grateful for this book.
My thirteen-year old granddaughter enjoys Japanese Manga style comic book cartoon characters and has expressed a desire to learn more physics. She tells me she enjoyed reading her copy of the Manga Guide and I, who also bought a copy, likewise enjoyed it. For me, It reviewed, refreshed and expanded upon Newton's laws which I had learned years ago. Now we have something to talk to one another about besides challenging one another in chess. matches.
They are written much like an edutainment tv show, with simplistic story/characters to put more emphasis on the lessons. Each book typically follows a young, school aged boy or girl. Be warned if your teen think they're "too cool for school" or "too old for comics", they probably will not think kindly of this gift.
The concepts are understandable within the comic in most cases. If not, each chapter ends with a text-only lesson guide that summarizes. Often the text goes into greater depth/detail than the comic itself.
Physics itself requires a certain level of prior mathematical understanding (around Pre-Calculus or above). I would recommend this for high school level or above. Even better is if the reader is taking physics that year, it can supplement their learning. I never had the opportunity to take Physics until college, but even still I found the class and the book enjoyable.
- Enjoyable to read
- Simple real-life applications used as examples
- Accurate (Most of its content was what we learned in class.)
It's relatively memorable and very helpful. In fact, I had a quiz on impulse and there was (BEHOLD!) a question about applying force to a tennis raquet. I immediately thought of Megu trying to "follow through" when she returned the ball so she could increase impulse. And yes, I did get the question right! ;D
This book contains basically everything you need to get through the first semester of Calculus based (called Physics for Science and Engineering I at my school). It has a wonderful story with examples and application to the real world and explains the basics very well, then at the end of each story section they get into the hard physics with breakdowns of the functions of all the formulas from that section, good descriptions of when and how to use them, and practice problems to make sure you are ready for the following section.