Explorer MR Headset Bundle
Explorer MR Headset Bundle
I am using this setup, along with a home built i7 computer with an nVidia GTX 970 to run Elite: Dangerous. I am running in VR High settings without a problem. Yes, there are still issues with drivers and with SteamVR, but there is progress being made to iron out the bugs and add functionality. Keep in mind this is still new technology, even the "established" VR headsets like Occulus and Rift have issues from time to time. WMR is a viable contender in my book for a lot less money. My son has used other VR headsets and now own another brand WMR device. He tells me this is a big improvement over the previous experiences. The head tracking is good. Yes, you can lose tracking if you move too quickly, or lay the headset down upside down as I tend to do when I walk away for a moment, but the tracking recovers quickly and hasn't failed me yet.
All I needed was a bluetooth adapter and some cord extenders. Things for the most part after that were up and running minutes after I plugged it in. It took me a minute to figure out that I had to download the microsoft steam VR app from the steam store in order to get that to work, but after that I got into steam quickly. Steam games work extremely well. Maybe with a Vive they would work better, but I honestly never felt like I was being held back at all.
The only negatives are I feel the normal cord is a little short, and the focus is sometimes a little weird. I have to get it adjust it a little now and then. Although, the focus thing I think is a common issue with all the headsets. It sounds like much more of an annoyance than it is.
The overall experience was pretty mindblowing. You sort of lose yourself. I found myself almost leaning on tables or against walls. The in-game virtual walls work fantastic and keep you in check at all times.
Highly recommended, I'm extremely excited to see what the future holds for VR. It gives me the same type of feeling as when I used the Wii for the first time way back, except it was so so much more potential.
The following assumes you have setup Windows Mixed Reality and calibrated for you room, installed steam, steamvr and the Windows Mixed Reality for SteamVR application.
Close Windows Mixed Reality application. Start Steam and launch SteamVR. You will see the Windows Logo in the headset followed by the gray arena or SteamVR home. Then you are set for success. Then start the particular steamvr application.
Other hint I saw was that if you launch the Windows Mixed Reality application first, do not complete the room verification.
I've used the Rift, Dell Visor, and HTC Vive. Besides the controllers tracking, everything is comparable or better.
-extremely easy setup. No external cameras/sensors/lighthouses
-great head tracking
-better resolution and smaller Screen Door Effect than VIVE
-compatible with all 3 VR ecosystems (Steam VR, Oculus VR, Microsoft MR)
-good Field of View (I think it is even better than VIVE but I did not test it extensively)
-very light and comfortable. No more "scuba mask red lines on face". Headset weighs half the weight of VIVE and rest on your head rather than on your face
-PRICE! You can have full 6 Degrees Of Freedom VR for 1/3 the price of VIVE.
-LCD display produces less vivid colors and no "true black"
-slight motion blur (again due to LCD technology) - this is not bothering me at all since most game gives you option to ENABLE motion blur. Owners of Lenovo have it for free ;-)
-Average experience with controller tracking. As long as they are tracked, it is almost non distinguishable from VIVE's tracking. There are many situations when tracking is lost. Mainly when controller gets out of view for too long but also when controller is siting motionless for too long. The second part is really surprising to me and it makes experiences like Space Pirate Trainer much worse. The shield (held in one place) sometimes just snaps to the groud, leaving you exposed. The solution to this is to constantly make even small movements... but this breaks some immersion
-No haptic feedback (yet) in Steam VR games. It may be added later but not 1:1 since Microsoft MR controllers uses completely different type of motors to produce vibration than VIVE controllers.
-loop for the cables on the headband is in an awkward position. It hampers opening the visor but also leaves cable in front of you all the time