Java in 24 Hours, Sams Teach Yourself (Covering Java 9) (8th Edition) ペーパーバック – 2017/9/20
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Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java.
Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java.
Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
Full-color figures and clear step-by-step instructions visually show you how to program with Java.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
Notes, Tips, and Cautions provide related information, advice, and warnings.
Learn how to…
• Set up your Java programming environment
• Write your first working program in just minutes
• Control program decisions and behavior
• Store and work with information
• Build straightforward user interfaces
• Create interactive web programs
• Use threading to build more responsive programs
• Read and write files and XML data
• Master best practices for object-oriented programming
• Use Java 9’s new HTTP client
• Use Java to create an Android app
• Expand your skills with closures
• Create Minecraft mods with Java
Contents at a Glance
Part I Getting Started
1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work
Part II Learning the Basics of Programming
5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops
Part III Working with Information in New Ways
9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object is Like
12 Making the Most of Existing Objects
Part IV Moving into Advanced Topics
13 Storing Objects in Data Structures
14 Handling Errors in a Program
15 Creating a Threaded Program
16 Using Inner Classes and Closures
Part V Programming a Graphical User Interface
17 Building a Simple User Interface in Swing
18 Laying Out a User Interface
19 Responding to User Input
Part VI Writing Internet Applications
20 Reading and Writing Files
21 Using Java 9's New HTTP Client
22 Creating Java2D Graphics
23 Creating Minecraft Mods with Java
24 Writing Android Apps
A Using the NetBeans Integrated Development Environment
B Where to Go from Here Java Resources
C This Book's Web Site
D Fixing a Problem with the Android Studio Emulator
Rogers Cadenhead is a writer, computer programmer, and web developer who has written more than 25 books on programming- and Internet-related topics, including Sams Teach Yourself Java in 21 Days. He maintains the Drudge Retort and other websites that receive more than 20 million visits a year. Rogers can be reached on Twitter at @rcade.
Other reviews mentioned that a few chapters in the middle were extra difficult and didn't seem to flow with the rest of the book. I did not notice this problem so either this was a problem corrected in the latest version of the book or they discussed topics I was already familiar with.
My main problem using the book was with the massive hour 24 that deals with Android development. Even though this book was written in 2011, I've already found the tools have been updated substantially and differ from what's described in the book. Usually it's easy enough to figure out what to do, unfortunately I've currently run into a progress-halting problem on pg 361. We are supposed to define the properties for some buttons, but the described properties dialog is nowhere to be found. To make matters worse I'm not sure if this is a problem with Eclipse (the development tool used in this package), the Android plugin, or something else. I have no idea how to figure out what's causing this problem, and it would be nice if the book's website had an update for problems like these. At any rate, it's not the book's problem (so I can't critique it for this) but it is definitely a problem for anyone attempting to use these tools to learn how to program.
So I have been attracted to Java for as long as it became popular. It's portability, and cross-platform features make it quite attractive as I like the idea of developing hardware translator projects that need to run on different operating systems, including applets that run on technical websites.
Learning Java these days is a whole lot like the study of genealogy, or Darwinism, I don't know which. You must be equipped with a brain that can easily sort through classes and subclasses of objects and procedures. Well, the first quarter of the book goes well and smooth. Quite easy to follow, but then suddenly you get lost with all the many types and terminology specifications that come into the picture.
Grab a bottle of Asprin and keep it handy!
Lucky this tech manual offers a detailed example that can be applied to the study, which should be exercised before moving to the next object of discussion. So the idea you will breeze through this course and be developing your own Java Apps in 24 hours is a bit of a stretch.
The key is to go at your own pace and not rush or skip over any section in this book, especially if you are new to Java Development.
I believe the book was well worth the money and is a very good reference book to keep on hand.