Java 3d Programming: A Guide to Key Concepts and Effective Techniques (英語) ペーパーバック – 2002/2
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An indispensible guide takes users through the vital design and implementation phases of developing a successful Java 3D application by offering advice on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final optimizations; providing tips and techniques; and demystifying terminology. Original. Advanced.
There are no accompanying CD that include code, thus it is again harder to see techniques. The book is amateurishly composed, and the code examples are very difficult to read (no emphasizations, no bold lines, no comment highlightings...)
I recommend this book only if you can afford a book that will not help you much and urgently need a Java3D book.
"Killer Game Programming in Java", 2005, does cover some of the Java 3D API but there were a few gaps in it. This is understandable as it is written to cover all of Java game programming, not just Java 3D. I look forward to the release of "Foundations of 3D Graphics Programming: Using JOGL and Java3D", scheduled to be released June 30th, 2006.
~ David Wallace Croft, author of "Advanced Java Game Programming"