WIN INTERFACE GUIDELINES SOFTWARE DESIGN (Microsoft Corporation) (英語) ペーパーバック – 1998/4/4
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Providing guidelines for designing visually and functionally consistent user interfaces for Windows programs, a well-organized book offers a program specification for Windows application developers who want to save training time, boost productivity, and promote user confidence. Original. (Intermediate).
The wisdom in these guidelines was won by hard work and research and many earlier mistakes.
Chapter 1 is utterly critical and contains basics that should be followed by ever piece of software, but sadly aren't: The rule of Forgiveness, plus Directness, Consistency, Feedback, Simplicity and Aesthetics. These rules still apply, even decades after this book was written.
Chapter 13 is out of date on tablet-based interfaces but the principles are still relevant - especially the simple rules of Grouping and Spacing, Alignment and Placing.
The new tablet-based interfaces have excelled in Aesthetics but their flat appearances have lost a lot of ground in terms of grouping and the meaning that comes with those explicit visual queues, which are simply missing in current tablet and Metro interfaces.
It's sad to see that even Microsoft have not always followed their own guidelines, but they are the least of sinners compared to others.
This book is a classic.
This book is the bible for designing Windows applications with a consistent, predictable user interface design. It defines the standard for menus, content, appearance, etc., of MS Windows applications. Unfortunately, this book is three times the size of its predecessor without any additional level of detail (however, the previous version stopped prior to the new Win 95 interface, which this book defines).
Adherence to the standards outlined in this book (whether designers read it or simply absorbed it from other programs by osmosis) are the reason for the consistency between applications and ease of navigating unfamiliar Windows applications.
This book describes mandatory and optional standard menus and dialog boxes, mouse behavior, mouse- and keyboard-based selection behaviors, navigation behavior, and dozens of other topics encountered by almost all user-interface designers.
Other good books covering similar material include:
IBM, "Object-Oriented Interface Design: IBM Common User Access Guidelines", 1992, Que. Out of print, but worth reading for "why" the Windows guidelines are good for usability.
Alan Cooper, "About Face: The Essentials of User Interface Design", 1995, IDG Books, Foster City, California.
Every development organization should have one so that users don't have to relearn the basics of interacting with software over and over. Whether or not you like Windows, you'll do your users a service if you design the basics according to the guidelines. Then you can be creative with the rest.