Graphics Programming With Java (Graphics Series) (英語) ペーパーバック – 1999/7
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Java is becoming an essential tool for graphics programmers. This book shows how to integrate Java into a programming toolbox. For those already working in C++, the transition should be made easier and for those just starting to program, the basics are provided. The book details differences between Java and C++ and covers the latest version of Java and Microsoft Visual++. Covering everything from downloading Java to developing for the Internet, the text details the differences between Java and C++ and covers latest version of Java and Microsoft's Visual J+. It defines how to work in containers, communicate between classes and the computer, and define colours within Java. It explains all graphics programming techniques - plotting pixels; drawing lines, circles, and ellipses; creating Bezier and B-spline curves; and interfacing with the server. It shows how to view and upload GIF, JPG, and PCX files and animations. The CD (window 95) contains code from within book and a variety of software demonstrations and utilities.
Roger Stevens, holds a Ph.D. in Electrical Engineering, a Masters in Systems Engineering, an MA in math, and a BA in English and has written over 16 successful computer books.
I have already seen most of the solutions and algorithms put forth here in Mr. Stevens' previous books (C-oriented). They have been somewhat updated to take advantage of Java's graphics capability.
If you are looking for a first book to help you begin to understand graphics, fine. This is for you, and Java is probably a good language for that.
However, if you are looking to become a better _Java_ graphics programmer, use other sources. Many of the programming idioms here seem like holdovers from procedural programming days.