3D Graphics File Formats: A Programmer's Reference (英語) ペーパーバック – 1996/10/1
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Describes seven of the most commonly used 3D formats: VRML, AutoCAD DXF, RAW, 3D Studio, POVRay, TrueSpace, and World Toolkit. The included CD-ROM contains 3D objects and all the source code from the book, a 3D file format converter, and several commercial demonstration packages. Rule, a software engineer at Tektronix, shows how to write a reader/writer for each format and defines a subset of each that is interchangeable with other formats. Annotation c. by Book News, Inc., Portland, Or.
As it turns out, the code I've generated is very similar to the authors and I start to wonder if copyright problems will arise - I guess only time will tell.
If you want to learn how a format is built up and wish to play around with the authors copyrighted files then great.
If, however, you wish to develop your own program that reads one or more of the formats outlined in this book, then look elsewhere first. There is a wealth of information on the internet that is completely free.
Not a worthy purchase.
I have had the book on my shelf for years and it has actually been cracked open a few times for reference.
People have complained about the Crossroads library and the examples. The truespace reader and writer examples worked fine for me, and I usually just read the description of the format and write my own code.
So if you want to understand how to read or write different popular 3D formats(even today), then this is worth your money.