Fundamentals of Wearable Computers and Augmented Reality (英語) ハードカバー – 2015/8/28
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"Wearable computing has come to mainstream commercial products. Now it is even more important to understand and apply the lessons of pioneering research as recounted in the comprehensive second edition of "Fundamentals of Wearable Computers and Augmented Reality". Thus starts the era of wide spread adoption of wearable computing and augmented reality."
―Daniel P. Siewiorek, Carnegie Mellon University
"… a comprehensive overview of wearable computing with a focus on its application in augmented reality. … What I like about the book, is its breadth of focus … I would recommend the book to anyone interested in the history of wearables and their use in future applications."
―Jan Brejcha, Charles University, Prague
"Taken together, the book covers the fundamentals that must be addressed in order for AR to reach its full potential."
―Kay Stanney, Design Interactive, Inc.
"… an important milestone in our journey to the wearable computing era. … Wearable computers and augmented reality are very powerful technologies and will surely bring new exciting applications augmenting our life and experience."
―Asim Smailagic, Carnegie Mellon University
"For researchers in this area, the book is amazingly inspiring, containing a huge range of fantastic material on the topic of wearable computing and augmented reality. Its content reﬂects the skills and experience of a number of long-term researchers in the ﬁeld, and each chapter feels extensive and mature, yet fresh and up to date. This is not a book that will guide you step by step in setting up a wearable computer demo system, but rather a book that will provide you with a remarkable overall vision on the topic, showing you what the best researchers have done so far and therefore offering you the unique opportunity of ‘standing on the shoulders of giants’ of wearable computing."
―Presence, Winter 2016
Reviews of the First Edition:
"Portions of the book would be of great interest to many HF/E professionals and students as preparation for applications and issues to be addressed in the relatively near future. The technology section would be especially useful for new researchers and developers starting in the field... "
―Ergonomics in Designs
"...this book contains broad information related to wearable computers and augmented reality. Most of the chapters present cutting-edge research activities. Thus, the required level of readers is intermediate to expert....researchers or graduate students of computer-human interaction or virtual reality could take advantage from it."
"The book covers a variety of research and development issues....anyone who is interested in wearable computers and augmented reality could do well to start with this work."
"...the papers presented interesting ideas and topics for further development...one might feel that yet again here is a technology looking for an application and that we ought to be working hard on developing and appropriate role for people in relation to these devices."
Woodrow Barfield, PhD, JD, LLM, has served as professor of engineering at the University of Washington, Seattle, Washington, where he received the National Science Foundation Presidential Young Investigator Award. Professor Barfield directed the Sensory Engineering Laboratory, where he was involved in research on sensors and augmented and virtual reality displays. He has served as a senior editor for Presence: Teleoperators and Virtual Environments and is an associate editor for Virtual Reality. He has more than 350 publications and presentations, including invited lectures and keynote talks, and holds two degrees in law.