Focus on Curves and Surfaces (Focus on Game Development) (英語) ペーパーバック – 2002/11/25
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"Focus On Curves and Surfaces" gives you the tools you need to build exciting, high-detail characters and backgrounds for your games! Whether youre a serious game programmer or just interested in the fields of CAD, 3D modeling, and visualization, this book gives you what youre looking for in three easy-to-follow sections. Section One starts with the conceptual building blocks of 3D graphics. Put these ideas into practice as Section Two walks you through Bezier curves, B-splines, and the more advanced NURBS (NonUniform Rational B-Splines). Finally, build upon your knowledge of curve construction as you create exciting surfaces in Section Three. Go from the basics to hardcore 3D graphics programming in a matter of pages!
Since 1995, Kelly Dempski has been a researcer at Accenture's Technology Labs working in the areas of multimedia, Virtual Reality, Augmented Reality, and Interactive TV, with a strong focus on photo-realistic rendering and interactive techniques. He has authored several papers and has had a project included in the Smithsonian's permanent collection on Information Technology. In addition to his research work, Kelly has taught Java, developed rendering engines, and dabbled in image processing and compression. Kelly is the author of "Real-Time Rendering Tricks and Techniques in DirectX" from Premier Press.
The only serious lacking point is it's explanation of Knot Vectors and the reason they're ordered the way they are and what the numbers in them represent. It's a tricky subject to explain though, and the author made a good effort, but really needs to explain what the numbers DO persay. (Though if you play with the source and have a good eye it eventually makes sense). Anyway, excellent book and is the reason I'm the only person in my 3D Graphics class who knows how NURBS work (teacher included... "Just download code off the internet" he says, sheesh).
Anyway, BUY! It be good!