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Final Fantasy XII The Zodiac Age - Steelbook Edition
- Package Dimensions 6.6 x 5.2 x 0.7 inches; 6.4 ounces Media: Video Game
- プラットフォーム: PlayStation 4
- CERO レーティングに関して
- メディア: Video Game
- 商品の数量: 1
Platform:PlayStation 4 | Edition:SteelBook Enter an era of war within the world of Ivalice. The small kingdom of Dalmasca, conquered by the Archadian Empire, is left in ruin and uncertainty. Princess Ashe, the one and only heir to the throne, devotes herself to the resistance to liberate her country. Vaan, a young man who lost his family in the war, dreams of flying freely in the skies. In a fight for freedom and fallen royalty, join these unlikely allies and their companions as they embark on a heroic adventure to free their homeland. FINAL FANTASY XII THE ZODIAC AGE improves upon the 2006 classic FINAL FANTASY XII, now more beautiful and easier to play than ever. The high-definition remaster introduces several modern advancements, including reconstructed battle design and a revamped job system. With newly implemented trophies and share functions, as well as stark visual and sound improvements in true HD for the first time, players both returning and new to the game will experience a grand adventure that spans the world of Ivalice in an entirely fresh and improved way. Limited Steel book Edition includes the game, an exclusive steel book featuring artwork by renowned illustrator Akihiko Yoshida, and a digital code to unlock the original soundtrack background music option in-game. プラットフォーム：PlayStation 4 |エディション：SteelBook Ivaliceの世界に戦争の時代を記入してください。アーキシャー帝国によって征服されたダルマスクの小さな王国は、荒廃した不確実性を残しています。唯一の王位継承者であるアシュ王女は、自分の国を解放するという抵抗に没頭しています。戦争で家族を失った若者のヴァアンは、空を自由に飛ぶことを夢見ています。自由と堕落した王室のための戦いで、彼らは故郷を解放するための英雄的な冒険に着手するように、これらの可能性の低い同盟国とその仲間に加わってください。ファイナルファンタジーXIIザイディアック・エイジは、2006年の古典的ファイナルファンタジーXIIを改良し、今まで以上に美しくて簡単に遊ぶことができます。高精細度のリマスターでは、再構成されたバトルデザインや改良された雇用システムなど、いくつかの近代的な進歩が紹介されています。新たに実装されたトロフィーとシェア機能、そして初めて真のHDでの視覚的かつ健全な改善を実現することで、プレイヤーはイワリスの世界に広がる壮大な冒険を、まったく新鮮で改良された方法で体験します。限定スチールブック版には、有名なイラストレーターの吉田明彦によるアートワークとオリジナルサウンドトラックのバックグラウンドミュージックオプションのロックを解除するためのデジタルコードが収録された独占スチールブックが含まれています。
ファイナルファンタジーXII ザ ゾディアック エイジの北米版
THE GAME THEN [BACKGROUND] - I think there are a few reasons that FF12 is often considered an underperformer (feel free to skip down below if you're just looking for a review on what the Zodiac Age remastered improves upon):
1. Final Fantasy 12 employed a new type of battle system (which the franchise has never used again) that long-term veterans were not accustomed to and had somewhat of a larger learning curve for newcomers. Gone were the random battles, as you could now see enemies wandering the field and engage them directly without any battle loading screens. In hindsight, the Active Dimension Battle (ADB) system had a lot of potential for seamless exploration and combat, but the developer's failure to include options to "speed up" traversal made gameplay seem a lot lengthier and grindy. This was later fixed with the release of Final Fantasy XII International Zodiac Job System (IZJS) with the inclusion of "Turbo Mode," but unfortunately, this game version was only released in Japan.
2. FF12 was released during a strange time in tech development. The game was originally released in 2006 for the PS2. However, a quick eight months later, both the next PlayStation and the incredibly popular Wii were released, and the PS2 was shelved. At this same time, the gaming world then began to see an audience shift from JRPGs into MMOs, FPSs, third-person action shooters, and gimmicky motion control games. Consequently, Square Enix also focused on shifting their sights toward supporting FF11 as their flagship MMO, as well as their multiple spinoff games from the Kingdom Hearts series that served to appeal to their Western market via Disney. Final Fantasy 12 was soon forgotten, as support for FF11 continued and Square Enix later moved onto development for more KH spinoffs, FF13, and FF Versus 13.
3. [MINOR PLOT SPOILERS] The game is more realistic than other FF games, touching on themes like loss, betrayal, and greed, and is overtly political. And yes, I am aware that there are politics found throughout other Final Fantasy games, but I would say that the politics in FF12 are more grounded in reality, and ultimately, darker. There is no shortage of tumultuous events from beginning to end, and the entire plot essentially revolves around how a tragic war affects the different party members of different socioeconomic levels. There is also a considerable lack of romance compared to Final Fantasy 10, and instead focuses on kinship and familial ties. Although there are still fantasy and magical aspects to the game, FF12 downplays these elements, choosing to focus moreso on the human relationships that the main characters form and dissolve.
THE GAME NOW [IMPROVEMENTS] - As someone who has put in over 120 hours in the original, vanilla PS2 version of the game, the release of FF12: The Zodiac Age was a surprise to be sure, but a welcome one. It was the last of the older FF games to finally be ported/remastered into next-gen consoles, and has very gracefully aged. A lot of the improvements in the Zodiac Age remaster are directly from the Japanese IZJS version, and so many of the game's original critiques have been fixed accordingly.
1. As I stated previously, the game has very beautifully aged. The Zodiac Age plays at 1080p and is locked at a smooth 30FPS, bringing the game up to the modern day standard. The colors are vibrant, the cinematics are stunningly beautiful, and rough pixelization from the PS2 tech era has been drastically improved through anti-aliasing. The camera angles aren't perfect, but are comfortable enough to control and maneuver for a decade-old game.
2. As the Zodiac Age is essentially a port of the IZJS version of the original game, there are several new additions to gameplay that make it a lot better. There are finally options to speed-up battle time, as well as a "Turbo Mode" that speeds up gameplay to either x2 or x4 depending on your settings. This makes it a lot easier if you want to hunker down on a map and grind until you level up, especially for those optional, but difficult side-bosses.
3. With the IZJS version comes the job license board, and new to the Zodiac Age is the ability to have TWO license boards at the same time. This means that each character can have 2 jobs simultaneously once you unlock the second license board. Different characters can have different job combinations, allowing you to test out and determine which job combinations are the most optimal for your own playthrough. It's fun and can be challenging (if you prefer not to use a guide), and adds a lot more variety to the game than your typical stat boosts + leveling up mechanics. Although I have not had too much playtime with the new license system, its addition makes for more varied gameplay and specialization in order to keep the game more immersive and fresh. I personally welcome the new license board, as many of my characters in the original game were very overpowered toward the end of my completionist run.
4. My last, and favorite, notable improvement is the auto-save function. Maybe I've just been spoiled by modern games, but I am not one of those who miss having to manually save every time I come by a save crystal or head out into/return from a large battle. The autosave function saves so much time and makes casual gameplay a lot easier. You still have the option of manual saves of course, but auto-save is still a lifesaver to me in a pinch.
OVERALL - Final Fantasy 12: The Zodiac Age brings the beautiful and immersive gameplay of the decade-old game into next-gen tech. Both the graphical and gameplay improvements are enough to warrant another look into the game if you were dismissive of it when it first released in 2006. I truly believe FF12 was ahead of its time then, and thus is able to stand firm amongst the triple A giants of now. The only downside of the game (that I have realized whilst replaying it) is that the plot takes a bit of time to get moving. However, once the plot is fully engaged, its twists and turns never stop giving and the experience only grows bigger and better. Final Fantasy XII will always remain my favorite Final Fantasy game, and the Zodiac Age remaster only improves upon it a decade later.
If you were lucky enough to pre-order the game, you will have the beautiful limited edition steel case (designed by Akihiko Yosida) at no extra cost. There is also a DLC for the original soundtrack background music in-game, which brings me to my first topic... the music of final fantasy 12.
Music - As I was one of many people who played the original, I can tell you that final fantasy 12 soundtrack is the best thing ever. From classic background tracks such as The Royal City of Rabanastre, The Dalmasca Eastersand, Giza Plains and many more.... this was easily one of the best soundtracks for a video game ever. Do note that the music HAS been re hauled, which explains why they gave us the original soundtrack as DLC if we wanted to used that instead. I don't know how the music will be, but I can give you details. It will be Reorchestrated with a live band and it will have new tracks as well. Should be interesting, seeing as how in the original I used to just stand still listing to the OST all day. Its definitely in my top 5 soundtracks of final fantasy games. (update) Ok so I noticed the Reorchestrated music has some added instruments in it, not bad its good on its own but I will always still prefer the original soundtrack.
Graphics - As much as you would expect from a remaster of a classic PS2 game. Although unlike final fantasy 10/10-2 remasters, this one has more graphic fidelity to it. They even improved the in game CGI, which I didn't even think that was possible. All those rough edges from the PS2 version are all pretty much gone, and it looks even more colorful now. Overall this graphics were handled better than FF 10/10-2. (update) It was even more colorful than I thought. CGI was improved but barley, its not like they replaced it all together. Graphics were as I thought, no rough real rough edges like in the original. Vann is still ugly.
Gameplay - gameplay has been improved all around the game. With the addition of the new zodiac job board, you can pick 2 jobs for 1 character. There are 12 jobs on the zodiac board overall. Be careful about picking the jobs, you can't change it after you picked it. Your party also can't pick a job that another party member has picked.Make sure your party members take full advantage of the zodiac job board, giving you more ways to handle fights effectively. You will be able to use a second job after you defeat and gain your first esper, which are this games version of summons. Final Fantasy 12 is a perfect blend of real time combat and turn based. You can set how your party members will automatically fight in battle with gamblets which you WILL need, or control them separately if needed. Grinding is no longer a pain in final fantasy 12 with the new speed up button. You can speed your way through battles, making grinding for that certain item less of a hassle. There is chocobo riding that will unlocked later in the game. Fast travel is pretty much unlocked right away after your shortly introduced to the yellow crystal, were you have to touch it once and then you will be able to use it with teleportation crystals. There is also airship travel and free teleportation from these moogles from inside the bigger cities. You WILL have to grind enemies for coin and various items, there is simply no other way to grind for money. The hunts are probably the best thing in final fantasy 12. They ushaly give you a vague idea of where your target is, but you have to find it yourself.... no hand holding here. They will get harder as you progress through the game. Certain hunts will only show up in certain weather conditions... and now you know were final fantasy 15 got its hunts from. No joke, you will be spending almost half the game on the hunts alone because there is so many of them... and you will LOVE IT. You can only do them once though, unlike in FF 15 were you can do them over again so its not possible to grind them. I must have been mistaken about the difficulty settings... because there is no difficulty option in final fantasy 12. There is however new Items like one that gives you no XP from battles. In addition to that there will also be a new trial mode that is tied from your party levels from the main game. Fight 100 consecutive battles in a row! Do you have what it takes to survive trial mode? (Not really im just a casual)
Story - My memory is dusty about the story seeing as it's been forever since I played the original, but I'll give it a try. You start out in the intro were your playing as Vanns brother, which I forgot his name... who is one of the knights of the kingdom protecting the palace from an attack from a country they have been with war at with the knight leader Basch.... at least I think that's how it went. Then it goes to the actual main characters of the story. Vann and his friend orphan penelo or however the hell you spell that name. These two are probably in my opinion, the most bland and boring characters in final fantasy 12. Thank god later when you start out in the sewer level, because Vann was going to steal a treasure from the palace to "take back what's ours".... here I believe is were you meet the REAL good cast of final fantasy 12. Balthier the pirate, who is extremely cool and only cares about money at first with his side kick/body guard Fren who is a great warrior bunny who can see the mist. Later you run into Basch the knight who was presumed dead and was framed for murdering the king by his twin bother, he will eventually join your party. The last member you run into is Ashe who is this princess of the empire who fell into enemy hands... she is a leader of the resistance now who also kicks ass but hates Basch because she believes that he killed the king. These 6 will be your permanent party members, even though only 4 of them are acually interesting and well written. You will have guest characters as you progress through the story, but they are only temporary to advance the story. You can only have 3 party members and 1 guest member at all times, so when you get a guest character you might want to take advantage of the extra party member. Along side a huge open world for you to explore, as well as mini games, it's practically guaranteed that you will spend over 100 on this game. You will certainly be getting your moneys worth.
Final Verdic - Stop reading, starting buying.
Side note - Prima Game Guides is releasing a guide for final fantasy 12 the zodiac age for the first time. However only the collectors edition hardcover exists for physical release, along with the standard prima e-guide. If the combat system is too confusing or you get stuck too many times during the game, it might be worth considering to buy it. I myself am an collector, so I will be getting it along with my game. I will also post a review on that product when I get it.
Things I am most excited about:
-Seeing this game in HD(the original graphics were stunning for ps2)
-Playing utilizing the job system which you get to pick not just one, but two jobs.
-Hearing the updated soundtrack: this is one of my all time favorite Final Fantasy soundtracks and the fact that it has been revamped is amazing.
-Hunting for hours and hours again
I know for many fans of the series FFXII was viewed as a bastardization of the series. For me personally, I appreciate change ups in formulas while still sticking to many of the core components of the series. XII was an edition that is just fun to play: I can't say I have really enjoyed a mainline entry since(here's looking at you XII and XV). I encourage anyone who may not have enjoyed this entry back in the day or was hesitant to try it to pick it up, you will have a blast.