It was passed down, that the Fethafoot arrived here, not long after the start of time as we know it - in our now-Dreaming. This current era, which followed the Dream-time creation period. It was a time when the language creatures – humans - became proud and selfish. So egoistically insular, so quickly - that they forgot, why they were given time and space here for. Fethafoot warriors’ were trained to support the ancient Dreamtime design: to guide the very formidable language creatures toward dignity - and respect. Proper respect: for the heavens, The Mother-earth and each and every creature that depended upon their balance. Then and only then, it was said: their mutual connection with that holy trio, would assure balance and a healthy, unbroken Dreaming across our land. From its ancient beginnings, the Clan began to seek, analyse and utilise any and all martial-art, magic, weaponry or mind skill, that their information-hungry warriors came across.
Many of the elder, long-trained warriors were advanced in spirit-travel and did not travel via Shank’s pony - as the act of walking is often called in Australia: “how’d ya get ere mate? Ahh, Shank’s bloody pony Dig! Me bloody orse broke down mate,” they’d say. Instead, these old clever-men used the ancient Dreamtime ‘creation-lines’ running across our country, to move swiftly across their lands. Thus, in a mixture of fear and awe, real and imagined, the Clan came to be known as The Fethafoot: half-man, half-spirit beings who could come and go at will, leaving no trace: Kadaicha spirit-warriors; The dreaded Fethafoot.
This pithy glimpse will give you some idea of the enigmatic Clan - and you will discover a more intricate use of their unique gifts and talents as you read the chronicles – and as the need for their unique, various individual skills occur.
Please - enjoy my people’s pleasure in the telling of these legends. Although they are not in chronological order, they have been recorded as passed down, for all to enjoy - and to example the many unknown, vibrant treasures’ of our first people and our land’s vibrant past. It is a journey that will also take you into the mostly unknown, moral and ethical heart of my people, from Dreamtime to now.
1: Nyarla and The Circle of Stones
2: Guluya and the Lake Mungo mystery
3: The Contest
4: Ancient omen: the arrival
5: The vanishing: The Rainbow Serpent’s dance:
6: The Bunya-nut Games: Booburrgan Ngmmunge
7: Shank’s Other Pony
8: Galku’s Revenge
9: Trowena: Terra de Daemoniorum
10: The 7th Veil