Extreme Programming (英語) ペーパーバック – 2003/6
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Extreme Programming (XP) is a radical new approach to software development that has been accepted quickly because its core practices--the need for constant testing, programming in pairs, inviting customer input, and the communal ownership of code--resonate with developers everywhere. Although many developers feel that XP is rooted in commonsense, its vastly different approach can bring challenges, frustrations, and constant demands on your patience.Unless you've got unlimited time (and who does these days?), you can't always stop to thumb through hundreds of pages to find the piece of information you need. The Extreme Programming Pocket Guide is the answer. Concise and easy to use, this handy pocket guide to XP is a must-have quick reference for anyone implementing a test-driven development environment.The Extreme Programming Pocket Guide covers XP assumptions, principles, events, artifacts, roles, and resources, and more. It concisely explains the relationships between the XP practices. If you want to adopt XP in stages, the Extreme Programming Pocket Guide will help you choose what to apply and when. You'll be surprised at how much practical information is crammed into this slim volume.O'Reilly's Pocket Guides have become a favorite among developers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new Extreme Programming Pocket Guide is the book you'll want to have beside your keyboard.
Ken Ford was a telecommunications engineer with BT for 29 years before taking early retirement in 1992 to take up writing and military book selling. He is an expert on the Second World War and the author of eight books on the NW Europe campaigns on 1944-45. He is the author of Battle Axe Division for Sutton (2003) and lives near Southampton.
This book in a very short format tells you how XP works. It does not try to convert you to the cause. It just presents in a organized way the principles and practices and how they support each other. The book does not get into how to implement those practices like scrum, peer programming, test driven development, etc. There are full books devoted to each of those. The value of this book comes from showing to the reader how all these come together supporting each other and ensuring the development system stay in balance.
You will easily understand then why something does not work in your XP shop. And if you are new to the XP this should be a required read before any other of the XP books.
The only bad part about the book is that it tends to repeat itself towards the end. At least as it repeats itself it gets shorter so you can skim even faster.
I am not sure if XP is something practical, but the book it self is a good comprehensive method.