Essential Mathematics for Games and Interactive Applications (英語) ハードカバー – 2015/10/7
Praise for Previous Editions:
"It’s the book with all the math you need for games."
―Neil Kirby, Researcher, Alcatel-Lucent
"Even though I’ve worked with these systems for years, this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful―it gives them a solid background in pretty much every area they need to understand."
―Peter Lipson, Toys for Bob, Inc.
James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular speaker at GDC, teaching the tutorials "Math for Game Programmers" and "Physics for Game Programmers." He received a BA in math/computer science from Dartmouth College, an MS in computer science from the State University of New York at Buffalo, and an MS in computer science from the University of North Carolina at Chapel Hill.
Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, he was the chief technology officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in math/computer science from Brown University and an MS in computer science from the University of North Carolina at Chapel Hill.
- 発売日 : 2015/10/7
- ハードカバー : 624ページ
- ISBN-10 : 1482250926
- ISBN-13 : 978-1482250923
- 寸法 : 19.3 x 3.3 x 23.62 cm
- 出版社 : A K Peters/CRC Press; 3番め版 (2015/10/7)
- 言語: : 英語
- Amazon 売れ筋ランキング: - 537,669位洋書 (の売れ筋ランキングを見る洋書)
The ebook can not be viewed in the amazon kindle reader on PC.
When opening the ebook on android, reading this book is a real pain in the ass, and this goes just for how the content is delivered, not the content itsself.
When reading this book it is like scrolling through scanned page from the book, all with very tiny letters, which cannot be zoom and turn pages, and other cool stuff which real ebooks can do.
I would like to suggest to submit this book in the proper format for fitting it into the amazon kindle reader with all its features. Should this be that hard? Mabe get rid of all formatting and just provide the text, let kindle decide when the page is over.
Compared to Mike McShaffrey this book has no humor in it's tiny letters, would have been nice if its not just teaching but also a bit entertaining.
I'm upset at CRC Press, and as for the content itself, I enjoy the way the authors present their material. They go into details that gives you a good fondation to grasp the rest of the content. If the construction of the book was good, I would gladly give it 5 stars.
If you are considering buying this book, I would check to see if you can get one in a different format or binding.
Meiner Meinung nach ein muss für jeden der schon immer wissen mochte wie Games (bzw. deren zugehörigen Tools) das geile Zeugs auf dem Bildschirm zaubern.
Das Buch richtet sich meiner Meinung nach an ALLE, vom Einsteiger bis zum erfahrensten Entwickler (nur gute Mathe Skills nötig und keine scheu diese im Ernstfall auch anwenden zu wollen).