Facebook Twitter LINE
通常1~3週間以内に発送します。 在庫状況について
この商品は、Kazuna International が販売、発送します。
¥ 9,649 + ¥ 257 配送料
+ ¥ 257 配送料
中古品: 非常に良い | 詳細
発売元 Nearfine
コンディション: 中古品: 非常に良い
コメント: 少し使用感あり。 海外からの発送のため、2—4週間程度でお手元に商品をお届けします。商品及びサービス等の質問は、日本語で対応いたします。
この商品をお持ちですか? マーケットプレイスに出品する
裏表紙を表示 表紙を表示
サンプルを聴く 再生中... 一時停止   Audible オーディオエディションのサンプルをお聴きいただいています。
この画像を表示

著者をフォローする

何か問題が発生しました。後で再度リクエストしてください。


Encyclopedia of Graphics File Formats (英語) ペーパーバック – 1996/5/1


その他()の形式およびエディションを表示する 他のフォーマットおよびエディションを非表示にする
価格
新品 中古品
ペーパーバック
¥ 9,649
¥ 8,447 ¥ 1,780
click to open popover

キャンペーンおよび追加情報

Kindle 端末は必要ありません。無料 Kindle アプリのいずれかをダウンロードすると、スマートフォン、タブレットPCで Kindle 本をお読みいただけます。

  • iOSアプリのダウンロードはこちらをクリック
    Apple
  • Androidアプリのダウンロードはこちらをクリック
    Android
  • Amazonアプリストアへはこちらをクリック
    Android

無料アプリを入手するには、Eメールアドレスを入力してください。

kcpAppSendButton

商品の説明

内容紹介

A book and CD-ROM package provides a Mosaic navigating browser and a collection of hard-to-find resources from such vendors as Adobe, Apple, IBM, Microsoft, and Silicon Graphics, as well as test images and code examples. Original. (Advanced).

出版社からのコメント

O'Reilly's new edition of the Encyclopedia of Graphics File Formats is a wonderfully diverse kind of product -- it's a book, a CD-ROM, and a World Wide Web product, all in one. You'll find printed information in convenient book form. You'll be able to access text files, images, and code locally on the CD-ROM provided with the book. And you'll be able to link automatically from the product to the O'Reilly GFF Web Center -- and from there to the larger world of the Internet -- for even more complete (and up-to-date) information about graphics file formats. What's in this product -- and why does its book/CD-ROM/online format work so well as a means of presenting information? It's all about graphics file formats. As any graphics programmer or illustrator knows, there are many different file formats used for storing graphics data -- data such as vector graphics, ray tracing, black-and-white photographs, truecolor images, animation data, motion video, and multimedia data. The Encyclopedia of Graphics File Formats is the definitive reference to all of these formats -- from major, standardized formats, like GIF, TIFF, TGA, and BMP, to newer or specialized formats, like PNG, SPIFF, SGI YAODL, and Facesaver. The first edition of the book has already become a classic for programmers on all platforms -- Windows, MS-DOS, OS/2, the Macintosh, UNIX, and others. What type of information is available in the book and through its online links? Whether you are a graphics programmer who needs to know the precise contents of every bit in a file, a graphics illustrator who needs to know how to convert a file from one format to another, or anyone else who needs to deal with the low-level technical details of graphics files, this product is for you. For each of more than 100 formats, the product provides quick summary information -- How many colors are supported by the format? What type of compression does it use? What's the maximum image size? What's the platform, the numerical format, and the supporting applications? It also provides extensive text detailing how graphics files are constructed in a particular format. In addition to describing the details of the file formats, the Encyclopedia of Graphics File Formats contains a good deal of general graphics information, including: A detailed discussion of graphics concepts and programming, covering such topics as palettes, color (its perception, conversion, and quantization), and the various types of graphics file formats (e.g., vector, bitmap, metafile, scene description, animation, multimedia, 3D, font, audio, virtual reality modeling language [VRML], and page description language [PDL]). Detailed descriptions of different methods of compressing graphics data (e.g., run-length encoding, LZW, CCITT, JPEG, JBIG, ART, fractal). Discussions of ways of converting from one type of file format to another. Information on emerging graphics initiatives, including JPEG (an image data compression standard of particular interest in multimedia technology) and MPEG (a set of digital and audio compression standards for sound and motion picture data). The second edition of the book contains hundreds of pages of new content. For example, you'll find: Articles on additional graphics file formats not covered in the first edition, like PNG (Portable Network Graphics), SPIFF (Still Picture Interchange File Format), DPX (SMTPE Digital Picture Exchange), SAF (Standard Archive Format), and 3DS (3D Studio). Descriptions of new data compression methods -- extensions to JPEG compression, and the new JBIG, ART, and fractal compression methods. New sections on encrypting graphics files, detecting viruses in graphics files, dealing with corrupt graphics files, and writing your own file formats and file format specs. A discussion of the Unisys patent claim on the LZW compression method -- and its impact on your use of GIF files and software. A new appendix on dealing with graphics files on the Internet and the World Wide Web -- how to download and convert files, how to post information, how to handle the mechanics of FTP, Web servers, news groups, and more. What will you find on the multiplatform CD-ROM included with the book? First, you'll find file format specifications, a wonderful collection of resources that are often hard to locate and obtain -- in many cases, they have never before been available outside the organizations that developed them. We've assembled original file format specification documents from such vendors as Adobe, Aldus, Apple, IBM, Microsoft, and Silicon Graphics. Second, we've chosen the best of the free software and shareware -- for Windows, MS-DOS, OS/2, Macintosh, and UNIX platforms -- that will let you convert, view, compress, and manipulate graphics files and images. Third, we've included a variety of test graphics images to help you test software, convert formats, compare color depth and file size, and figure out what format is right for your application. Fourth, on the CD-ROM we've retrofitted the entire contents of the book for display on the Internet's World Wide Web. Finally, we've provided tools and links that allow you to access the material efficiently and to keep up to date. Using the Enhanced Mosaic browser (also included), you can browse the book's contents online, look up the details of a file format, access graphics manipulation and display software quickly, and (if you have an Internet connection) link to our Web home page on the Internet where we maintain an online update service. The new EGFF is a product that will never go out of date because O'Reilly is making a commitment to support it online. At the O'Reilly GFF Web Center, you'll find a roadmap to other resources of interest to graphics programmers and designers, maintained by author James Murray. You'll be able to get information on new file formats, updated versions of vendors' graphics file format specifications and software packages, find out about new online archives of graphics images and other data, and learn what's new in the graphics world. Of course, you'll still get the printed book -- after all, a book is still the most portable resource around -- to take on the train, carry to class, or keep in your library at home or at work. Who needs this book? The first edition of the book was aimed mainly at graphics programmers. With this second edition, we've provided content and tools that will make this product an invaluable resource for graphics illustrators and designers as well. Unlike graphics programmers, these users don't need to know the details of how GIF, TIFF, and PNG files are constructed. However, they do need to make the right choices about which formats can be converted to the formats they or their customers need, which support the color depth they want, and which compress fastest. Whatever your graphics needs, you'll find the new Encyclopedia of Graphics File Formats an invaluable aid -- packed with information, constantly up-to-date, and fun to use. We're excited about the information and the tools we've been able to collect, and we look forward to sharing the fruits of our labors with you. Technical requirements for the product: a CD-ROM drive; a PC running Microsoft Windows 3.1, 95, or NT; and a Macintosh workstation, or a UNIX workstation supported by Spyglass Enhanced Mosaic. A 256-color monitor is highly recommended.

商品の説明をすべて表示する

登録情報

  • ペーパーバック: 1116ページ
  • 出版社: Oreilly & Associates Inc; Subsequent版 (1996/5/1)
  • 言語: 英語
  • ISBN-10: 1565921615
  • ISBN-13: 978-1565921610
  • 発売日: 1996/5/1
  • 商品パッケージの寸法: 17.8 x 5.7 x 23.3 cm
  • おすすめ度: この商品の最初のレビューを書き込んでください。
  • Amazon 売れ筋ランキング: 洋書 - 776,984位 (洋書の売れ筋ランキングを見る)
  • さらに安い価格について知らせる
    この商品を出品する場合、出品者サポートを通じて更新を提案したいですか?

  • 目次を見る

まだカスタマーレビューはありません


この商品をレビュー

他のお客様にも意見を伝えましょう

Amazon.com で最も参考になったカスタマーレビュー

Amazon.com: 5つ星のうち2.9 9 件のカスタマーレビュー
Patrick S Malloy
5つ星のうち3.0Good reference, but not complete detail and also a bit dated now
2015年6月20日 - (Amazon.com)
Amazonで購入
Amazon Customer
5つ星のうち2.0Seriously needing a 3rd edition
2000年4月23日 - (Amazon.com)
36人のお客様がこれが役に立ったと考えています.
TheRealDarknerd
5つ星のうち3.0Great Reference for Formats of Yesterday
2007年2月18日 - (Amazon.com)
3人のお客様がこれが役に立ったと考えています.
John Paul Mueller
5つ星のうち5.0Outstanding Reference Book!
2000年9月4日 - (Amazon.com)
4人のお客様がこれが役に立ったと考えています.
5つ星のうち5.0If you are a programmer you must have this book!
1999年2月14日 - (Amazon.com)
2人のお客様がこれが役に立ったと考えています.