Digital Cityscapes: Merging Digital and Urban Playspaces (Digital Formations) (英語) ペーパーバック – 2009/7/15
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The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.
«'Digital Cityscapes' offers a significant contribution to understanding the theory, design, and application of pervasive gaming. Recommended for critics, creators, and players alike.» (Ian Bogost, Associate Professor at Georgia Tech, and videogame researcher, critic, and designer)
«This admirably diverse and timely volume brings together leading theorists and practitioners with a wide range of disciplinary and geographical perspectives. Not only does it provide an invaluable introduction to the field of pervasive urban gaming, but it also shows why this work has consequences for many other areas of contemporary research and daily experience.» (Paul Dourish, Professor of Informatics, University of California, Irvine)
«Drawing the link between mobile devices and location-based gaming is long overdue. In this volume the editors bring together a powerful group of researchers to take on this task. The authors examine the theory, design, and the educational application as well as the social consequences and long term effects of this development. This is an excellent point of departure for those of us who are interested in this development.» (Rich Ling, Sociologist at the Telenor Research Institute, Norway, and Visiting Professor, IT University of Copenhagen)
Consciensiously edited and introduced by Adriana de Souza e Silva and Daniel M. Sutko of the Department of Communication and the Communication, Rhetoric and Digital Media Program at the University of South Carolina, this entertaining and sometimes demanding volume offers a collection of eighteen excellent articles by engaged, insightful authors from the USA, European and Nordic countries such as the UK, Finland, Sweden, the Netherlands, Germany, France, Spain, Greece and others from as far away as Japan and Australia.
As readers we quickly ingest an intensive and very useful introduction to the field as a developing whole, and become rapidly aware of the extent to which active participation in developing and playing games of this kind, coupled with theoretical reflections on these hands-on experiences, is fuelling truly innovative research into how they best may be conceptualised, structured and function in practice in the future.
As the two volume editors point out in their introduction, `location aware' games seem to have a considerable potential to motivate more particpatory forms of game design in relation to more traditional digital game forms. They also note that, due to their participation-inducing characterisics, LMBG's, rather than acting as `centralised' social networks around which communities will come to cohere, may well turn out to be 'global gameplay engines' that facilitate the linking together, expansion and development of, increasingly complex and rich relationships between preexisisting local or dispersed communities.
In fact, we can easily understand by merely reading this volume how playing, reflecting and working together at a distance during the process of putting together this volume, itself has contributed to linking, expanding and developing relationships between a number of `preexisisting local or dispersed' micro-networks of excellence in the various countries mentioned above, who are clearly among the foremost pioneers in this exciting, innovative, inspiringly trans-disciplinary and `glocal' domain of contemporary game studies.