Deities and Demigods: Dungeons & Dragons Rulebook (D&D Rules Expansion) (英語) ハードカバー – 2002/4
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D&D の世界で戦い、神々を作りあげるための、すべてのルールがここに。『Deities and Demigods (D&d Rulebook)』は、ダンジョンズ＆ドラゴンズをプレイするためのルールブックだ。『Psionics Handbook』同様、この本はコアルールに無理なく統合される新しいルールを提示して、新しいプレイのしかたを教える。『Deities and Demigods』は、ファンタジーワールドでさまざまな役割をもつ聖なる力に着目。ファンタジーの世界と実世界の神話の両方から例をひきながら、ルールを説明している。
The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.
This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood.
To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
This book can take your design to the next level. It provides a very sound basis for designing your own divinity within a campaign world. Alternatively, it spells out some of the more common fantasy pantheons (Greek, Norse, Egyptian) for ready play. While it is by no means exhaustive, it gives the framework to build a campaign with a pantheon that functions in "elaborate" ways when viewed from the outside. You'll know it's actually much easier to manage by keeping a couple good principles in mind when dictating interactions between and with deities. It spells out a few simple questions and explains how different your world can be based on your answers to those questions. Players will find the typical fluff of any D&D supplement, but otherwise won't find this very helpful unless their DM is introducing them to levels of play that involve more interaction than divine spells as a game mechanic and divine will as a plot device.
It is a list of several pantheons, both real ancient ones and the D&D cosmos. I was especially thrilled to see the Egyptian pantheon whereas the Norse and Greek ones I expected. I also like how the two major D&D dragon deities are featured which aren't in any of the core books at all!
D&D always features that "deity" choice in character creation, but it's barely a passing glance. This book gives you a more informed decision and shows you just how far your character's chosen god could influence the world and the character's attitude, moreso if they're a cleric, paladin, or druid type involved in divine magic.
For a DM this definetely could spawn adventure ideas - every deity has involvement both in material plane and especially the outer planes. Mostly for DMs, but this could be handy for players wanting options.