Core Web3D (英語) ペーパーバック – 2000/9
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-- Covers all key Web3D technologies: Java3D, MPEG-4, VRML97, and - very cool -- X3D (3D XML)!-- How to integrate Web3D into any Web site - seamlessly!-- Foreword by Dave Raggett, HTML Architect; preface by Mark Pesce and Tony Parisi, Co-inventors of VRML.Finally, the tools, bandwidth, and computing power are in place to smoothly deliver realistic 3D content over the Web. Now there's a book that teaches Web developers exactly how to leverage 3D -- without getting overwhelmed by code! Core Web3D unveils a suite of technologies that make it possible to deliver remarkable 3D content over the Web: Java3D, MPEG-4, VRML97 and X3D (3D XML). Walsh and Couch show Web3D delivers key advances over previous technologies, including easy scripting, streaming support, fourth-generation APIs, visual builder tools, browser ubiquity, and more. Then the book moves to how to integrate Web3D technologies seamlessly into any Web site, by repurposing, modifying, and customizing existing Web3D content, and by creating new Web3D content from scratch. Authoritative, thoroughly peer-reviewed, and based on open, cross-platform technologies, this is the perfect tutorial and reference for every developer working with media-rich sites.
AARON E. WALSH is Chairman of Mantis Development Corporation-a development firm specializing in advanced multimedia and network technologies-and an internationally known, best-selling technology author. He is Chairman of the Web3D Consortium's Universal Media technical working group and co-chair of the Web3D Consortium's Intellectual Property Rights task group.
MIKAËL BOURGES-SÉVENIER is a Senior Software Engineer for iVAST Inc., a development firm specializing in advanced multimedia technologies. With expertise in 2D, 3D, and multimedia technologies, he is actively involved in several areas of MPEG-4 development. He chairs the 3D animation group and is in charge of the animation system for the MPEG-4 reference software group.
The first 3 chapters are the most accurate and detailed overview of 3D and the web I have ever come across in print. While these chapters give clear history and context for Web3D technologies, and their applications, they also provide a great foundation for launching into 3D computer graphics with principles of perception, rendering, and modeling being covered as well as fundamental terminology.
Now the book launches into the chief Web3D technologies in use today: VRML, Java3D, MPEG-4, and the forthcoming X3D. The biggest strengths in these treatments are not only the detail- enough for implement even the more obscure features- but the organization. Each has an overview, fundamentals, and then authoring sections. There is a LOT of info here and a lot of code! ...and all in one place!
If you are a professional or hobbyist gearing up to deploy or refine 3D content for the web, this book may become your bible. In addition, each section is packed with links and online resources. I particularly liked the concise descriptions of how to integrate VRML scenes with HTML since this is currently the most accessible media combination...
So hats off ot the authors and the publishers for delivering a forward thinking, comprehensive book about the dimension-breaking technology we can use today!
Technical Writer, Producer [...] - the 3DEZine
Webmaster, Board of Directors for The Web3D Consortium
Though it's quite comprehensive as far as the overview is concerned, it's not worth spending your time through more than 1100 pages to just learn a introductory skills. If you need practical real-world skills, look somewhere else, just like me.