The Cinema 4d R8 Handbook (Graphics Series) (英語) ペーパーバック – 2003/7/1
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Cinema 4D is known worldwide as one of the most powerful and diverse animation and rendering applications available. Cinema4D R8/8.1 is a major upgrade, with a multitude of new functions and modifications that can be dizzying to get through. With The Cinema 4D R8 Handbook, however, you'll get up to speed quickly. The book has been completely updated to cover the major new functions and provide hands-on methods for analyzing the many new tools. Using a project-based approach, you'll be creating impressive projects as you learn. Beginning with the general tools and tool layout, you'll learn how to customize the tools to create a work environment conducive to your workflow, including where to start, how to start, and when to finish. Then the real fun begins with the modeling tools. Modeling is covered, from primitive methods and NURBS, to object creation, polygon creation, and NURBS editing. Next you'll put C4D's powerful texture capabilities to work and discover how they function, when they should be used, and what types of effects can be created with simple textures. From there, the all-important issues of cinematography and how to control the camera within C4D are explored. In the same chapter, you'll learn about the often ignored area of lighting and lighting theory, by using lessons from the areas of photography and theatre. Moving along, you'll explore the complex and powerful animation tools, including timeline, F-curves, tangents, and Beziers. You'll find out how to use new timeline tools as well as when, where, and why to use them. Young or old, novice or experienced, amateur or professional; The Cinema 4D R8 Handbook will provide you with the tools, techniques, and tricks to increase your productivity, workflow, and the quality of your work with C4D.
Adam Watkins is the director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He is a popular instructor and holds a BFA in theater set and ligthing design, and an MFA in graphic design. He is also the author of a number of successful books, including The Maya 4.5 Handbook, The Final Cut Pro 3 and DVD Studio Pro Handbook, and 3D Animation: From Models to Movies.
3D modelling and animation is, by its very nature, all about problem solving as no two projects are alike. However, for those willing to invest some time and effort to STUDY the book's concepts and content then a reward can be found. The previous reviewers were correct in that often a complete set of instructions were left out. However, I feel this was Adam's teaching strategy, and by applying the basic skills with my own problem solving abilities I was able to produce not only the tutorial projects, but also my own uniquely concieved ideas and models.
Again, if you don't like thinking for yourself and expect a 'how do I have a succesful career?' book, then perhaps this one isn't for you. If, on the other hand, you enjoy applying what you learn you'll get as much out of this book as I have.
When comming to the vector part of the tutorial, the version does not cover the subject properly at all. The vectorial concepts are defragmented in many parts and hard to understand even what seems the very basic.
I DO NOT recommend this book at all and at such high price for such an incompetently written book, it is not worth it.