I used this as a class textbook and it worked fairly well. This is not a single program book so this will work well with whatever program you model with. Although, depending on what you model with, depends on if you need to go out and find plug-ins that will do what he does. The book is really good going through step by step. Although there are some occasions where he leaps forwards ahead with really telling you what to do. Also, sometimes when he gives instructions, there aren't any images to go along with them, so you have to end up guessing what to do.
This is modeling for realism/cinematics and if you want to use this book to model in-game characters, you are out of luck. The was he teaches you to model is extremely high poly (especially in the head). The CD doesn't do much for you, it mainly just has naked pictures of the guy he models on it so you can copy exactly what he does. The book does give good information on the differences between modeling men and women, although it is fairly brief. He does go into UV mapping pretty good as well as modeling hair. The book doesn't, however, go into modeling clothing fairly well, just a short chapter. The book also doesn't even mention rigging, which I think is a crucial part in character modeling.
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Building a Digital Human (Graphics Series) ペーパーバック – 2003/4/30
英語版
Ken Brilliant
(著)
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In the universe of 3D animation and graphics, the final frontier isn't the vast unknown depths of outer space but rather the intimately familiar human form. Replicating this body is by far the most challenging journey to undertake as a digital artist. Why? Because everyone knows what a human looks like. Digital humans are in our midst. They are stuntmen and background extras in movies such as Titanic. They are your favorite hero or heroine in video games like Tomb Raider. They are the main characters in Saturday morning children's shows such as Max Steel. And now, they have even taken center stage as full fledged, photorealistic actors in such feature films as Final Fantasy. It is clear that digital humans are here to stay; and that artists need to know how to create them. To help artists learn how to master today's powerful 3D tools and improve their skills, Building a Digital Human explores the entire modeling process from head to toe. Beginning with the fundamentals of assembling reference material (photos, anatomy books, etc.) through the details of texturing and refining the skin and hair, a complete human model is built. Once the model is complete, a female and fantasy troll are created to illustrate how easy it is to transform the basic model. Building A Digital Human teaches modelers and artists the texturing and modeling skills needed to create 3D digital humans. It also provides fundamental skills that can be used for a variety of other 3D projects. The models in the book were built using NewTek's LightWave 3D, however, the techniques can be applied to just about any 3D package on the market. The ideas covered utilize a relatively small toolset, so transferring the steps to your program of choice isn't difficult. To make the transition between programs as easy as possible, a quick list of corresponding tool names from Maya, 3ds max, and LightWave 3D is included.
- 本の長さ380ページ
- 言語英語
- 出版社Charles River Media
- 発売日2003/4/30
- 寸法19.69 x 2.54 x 24.13 cm
- ISBN-101584502851
- ISBN-13978-1584502852
商品の説明
レビュー
Chapter 1 Assembling Reference Material Chapter 2 Polygonal Modeling Terms And Techniques Chapter 3 Building A Digital Human Chapter 4 Modeling The Head Chapter 5 Modeling The Arms, Hands, And Fingers Chapter 6 Modeling The Legs, Feet, And Toes Chapter 7 Modeling The Torso Chapter 8 Texturing The Head Chapter 9 Hair Chapter 10 Signs Of Life Chapter 11 Creating New Characters Chapter 12 The Female Chapter 13 Clothing Appendix About The CD-Rom Index
著者について
Ken Brilliant (Newbury Park, CA) is an award-winning artist, sculptor, 3D character modeler, animator, and instructor. He works in Hollywood in the film and television industry, and his work can be seen in a variety of movies and television series, including Jurassic Park 2: The Lost World, X-Files: The Movie, Interview with a Vampire, Roughnecks: The Starship Troopers Chronicles, and a variety of other films. He is also the author of Modeling Digital Dinosaurs.
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Save your money and sanity, don't bother with this book. It's out dated, overly complex, confusing and just plain horrible.
I donated mine to the local library because I didn't think it would be right trying to sell it to someone else.
You can lean more online using Blender and free tutorials at CG Cookie. I was extremely disappointed with
this book and feel it was way over hyped by fans his fans. I can only recommend this book to Collectors.
I donated mine to the local library because I didn't think it would be right trying to sell it to someone else.
You can lean more online using Blender and free tutorials at CG Cookie. I was extremely disappointed with
this book and feel it was way over hyped by fans his fans. I can only recommend this book to Collectors.