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Brave NUI World: Designing Natural User Interfaces for Touch and Gesture (英語) ペーパーバック – 2011/4/13
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Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes.
This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again.
The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture.
- Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces
- Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI
- Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again
"Brave Nui World by Daniel Wigdor and Dennis Wixon is a must read for anyone involved in creating compelling user interfaces using modern technology and who, after testing, say ‘Why didn’t that design work the way it was intended?’ To novices in the field, it will read as a how-to guide. For seasoned designers, it reads like a novel where you suspect the outcome but there is usually a twist in the plot, giving you that extra idea to think again. I genuinely enjoyed it and I am not likely to put it away soon."-Paul Neervoort, Lead User Experience Design, Philips Design
"A good grounding framework that immediately kindles ideas of how best to use NUI. Based on the developments of the past few decades, it provides solid foundations of NUI and develops these with the use of specific examples.While this isn't a cookbook, it does provide clear thematic guidance on how to make your NUI experience excel. The book covers basic through to advanced concepts in a very clear way. Good for reference, but even better if you read it cover to cover - you will grow immeasurably."--Dylan Evans, Principal Usability Consultant, Veluuria
"Interfaces are moving beyond our usual computers and into many facets of our lives. The way we design these interfaces is changing too. Brave NUI World helps highlight the new considerations you will need when designing for NUIs."--Daniel Naumann, User Experience Designer
"Wigdor and Wixon, both researchers working on the Microsoft Surface project, present this conceptual design guide for creating natural user interfaces (NUI) for next generation computer hardware. Covering technologies such as the Surface and other multi-touch and gestural devices, the authors discuss a variety of interface techniques and problems noting each issue's compliance with NUI guiding principles and recommending ways in which new development could more closely adhere to the NUI standards. The work includes numerous illustrations and tables."--Reference and Research Book News
"From a User Experience design perspective, touch and gestural interfaces are relatively new and there is a lot to be learnt. A good book to get your feet wet is Brave NUI World: Designing Natural User Interfaces for Touch and Gesture by Daniel Wigdor, Dennis Wixon…The style is more text-bookish, but this book promises to be a valuable reference guide for those designing for touch and gestures."--The Great Remix.com商品の説明をすべて表示する
I've been obsessed with user interface design for a while, and so I was already familiar with a lot of the concepts in this book, but regardless, I've still found it very valuable.
But even today's WIMP-based GUIs (WIMP stands for Windows, Icons, Menus, and Pointers) may be sub-optimal for performing certain tasks. If you've watched the movie Minority Report or CNN's Election Reporting, where screenfuls of information can slide in and out of view with a flick of a finger, or images enlarged or reduced with just the simultaneous movements of two fingers, or multiple people changing the contents in different parts of a screen simultaneously using gestures only, you'll know what kind of tasks I'm talking about. With more and more devices having capabilities to recognize touch and gestures, the next evolutionary step in software application development would surely involve the seamless integration of these new input modalities to the design of natural user interfaces (NUIs). This book will help you understand what you need to know in order to get started with such an endeavor.
The book begins with a discussion of what the authors mean by a natural user interface, qualities to look for in such interfaces, and computing niches where touch- and gesture-responsive NUIs will have an important role to play.
The authors emphasize * repeatedly * in the book that when attempting to integrate new modalities into user interfaces, one should avoid the temptation to simply copy old paradigms. For example, some of the earlier graphical menuing systems that attempted to mimic the way command-centric applications worked by requiring users to first select a desired operation before they could select the object to be acted upon failed miserably because that interaction style was not the optimal way for interacting with a GUI. Equating touches with mouse clicks would similarly not work because there are important differences between those two kinds of inputs.
The authors provide ample discussions of similarities and differences among touch, gesture, mouse click, and mouse movement, and give plenty of guidelines on how to handle touch and gesture inputs, provide effective feedback to users so they'll know whether their inputs are getting received and interpreted correctly by the system, and if not, potentially why, and how to compose interaction patterns that are easy to learn. The book then concludes with some suggestions on how to test the learnability of those proposed interaction patterns.
Recommended readings are provided at the end of each chapter.
Overall, I thought the book is well written but a bit dry. The information provided is practical and valuable.