Beginner's Guide to Darkbasic Game Programming (Game Development) (英語) ペーパーバック – 2003/1/22
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This book teaches how to write games without the distraction of the technical details of DirectX, because DarkBASIC handles the entire game engine allowing the developer to enjoy designing and playing games of his/her own creation.. There are currently no other books on DarkBASIC, so this book will serve as a complete DarkBASIC resource for beginners to advanced programmers..
Jonathan S. Harbour helped develop a Sega Genesis video game called "Wayne Gretzky Hockey" using a scripting language and a Motorola 68000 Assembly Language. He also helped with the initial design and programming for the PC version of the game, "Wayne Gretzky and theNHLPA All-Stars." He has professional-level experience in graphical user interface design and 2D and 3D graphics programming, as well as TCP/IP socket programming and Internet protocols. Harbour has also authored "Pocket PC Game Programming", "Visual Basic Game Programming with DirectX", "Microsoft Visual Basic .NET Programming for the Absolute Beginner", and "Beginner's Guide to DarkBASIC Game Programming" all from Premier Press.
Joshua Smith is a full-time professional game developer at Semi-Logic Entertainment in Palo Cedro, California. He has worked on several commercial games, such as Real War and Hot Wheels: Stunt Track Driver 2.
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The CD that comes with the book is also terrific. It's jammed packed with all the source code from the book, and has many completed games and demos of programs. I can't imagine learning DarkBasic without this book!