Beginner's Guide to Darkbasic Game Programming (Game Development) (英語) ペーパーバック – 2003/1/22
Kindle 端末は必要ありません。無料 Kindle アプリのいずれかをダウンロードすると、スマートフォン、タブレットPCで Kindle 本をお読みいただけます。
Youre interested in programming games, but you dont know where to begin. Beginners Guide to DarkBASIC Game Programming is here to help. Youll be programming games in no time and with DarkBASIC, youll be amazed at how little code you have to write! DarkBASIC features more than a thousand commands geared toward game development, giving you a powerful tool as you put your newfound skills into practice. Youll get coverage of both DarkBASIC and DarkBASIC Professional, as well as the complete DarkBASIC Language Reference on CD. This completely self- contained book is designed to give you all of the skills you need to begin an amazing journey into the world of game development.
Jonathan S. Harbour helped develop a Sega Genesis video game called "Wayne Gretzky Hockey" using a scripting language and a Motorola 68000 Assembly Language. He also helped with the initial design and programming for the PC version of the game, "Wayne Gretzky and theNHLPA All-Stars." He has professional-level experience in graphical user interface design and 2D and 3D graphics programming, as well as TCP/IP socket programming and Internet protocols. Harbour has also authored "Pocket PC Game Programming", "Visual Basic Game Programming with DirectX", "Microsoft Visual Basic .NET Programming for the Absolute Beginner", and "Beginner's Guide to DarkBASIC Game Programming" all from Premier Press.
Joshua Smith is a full-time professional game developer at Semi-Logic Entertainment in Palo Cedro, California. He has worked on several commercial games, such as Real War and Hot Wheels: Stunt Track Driver 2.
The CD that comes with the book is also terrific. It's jammed packed with all the source code from the book, and has many completed games and demos of programs. I can't imagine learning DarkBasic without this book!