The Art of Titanfall 2 (英語) ハードカバー – 2016/11/1
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The Art of Titanfall 2 is the ultimate guide to the development of Respawn Entertainment’s fast-paced, visually stunning first-person shooter. Featuring an exclusive array of highly stylised concept art, sketches, 3D renders, maquette modelling, and commentary from key Respawn Entertainment team members, this is a must-have for any fan of the dynamic and destructive world of Titanfall
“Beautiful artwork and a hyper level attention to detail make this more than just an art book, but a doorway into the minds of the developers that help bring the games we love to play, to life.” - Xbox Addict
"Need a closer look at Titans BT-7274, Bison, Legion, Northstar, Scorch, Ronin and Tone? This book has it." - Retrenders
“The Art of Titanfall 2 is a great book for fans of the franchise, but also for those of you who appreciate the creative process that goes into making a AAA title” - Entertainment Buddha
“Art books like this one are a shining example of the wealth of used and unused artwork that make the games we play possible.” - Gaming Trend
“Really well thought out and oddly beautiful” - Aint It Cool News
This book highlights those feelings I had pretty strongly, but also brings to light some very interesting pre-production details like how the game wasn’t necessarily heading in the direction we know and love today. It’s easy to forget that Respawn was born out of the ashes of Infinity Ward’s Call of Duty 4 and that the game started out heading in a more character and story centered way than was ultimately released (check out the giant monster on page 139 which I’m pretty sure is relegated to background status only in the actual game). While I don’t find looking at wire-frame models or CG renders to be that interesting, there are plenty of concept and character art to tide me over, plus insight from the creators on almost every page. A nice art book for fans and collectors to treasure.
The artworks are a mixture, about half each, of in-game 3D models and digital art. And about half the book covers the mechas, characters, weapons, spaceships and vehicles. The latter half, about 100 pages, covers the environment art.
Even though the book features 3D models as art from the game, these models are rendered really well with high resolution textures, good lighting and most importantly high poly-count models. They look great. You can still tell that they are texture-mapped, but they are not jarring or distracting.
Designs are fantastic. The artworks are printed huge so most of the minute details are even visible. The mechas and spaceships look really cool. Last few pages shows some actual maquettes (small) and a full-size Titan in some workshop.
There are a lot of environment art included, such as Demeter's futuristic cityscapes, devastated landscape of Fracture, exotic planets with leviathan bones everywhere, laid back tropical lagoon, and more. Again, lots of wonderful designs. As mentioned earlier, there are also 3D game graphics used here, and they do feel lacking in charm as compared to paintings. Nevertheless, all art pieces are good looking, just different in style.
The Art of Titanfall is a great video game art book companion.
(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)