The Art and Making of Star Wars: The Force Unleashed (英語) ペーパーバック – 2008/8/19
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The Star Wars saga continues! The Force Unleashed: Art of the Game chronicles the four-year development of the anxiously awaited, action-packed video game (releasing April 2008) developed by LucasArts from conception to completion. The book reveals innovative game design concept and images, three-dimensional renders, and behind-the-scenes photos. The Force Unleashed game casts players as Darth Vader's "Secret Apprentice" and promises to unveil new revelations about the Star Wars galaxy. The expansive story, created under direction from George Lucas, is set during the unexplored era between Star Wars Episode III: Revenge of the Sith and Star Wars Episode IV: A New Hope. The game re-imagines the scope and scale of the Force by taking full advantage of new technologies that will be seen and experienced for the first time, such as Digital Molecular Matter (DMM) by Pixelux Entertainment and euphoria by NaturalMotion Ltd., paired with the powerful Havok Physics (TM) system. These new technologies create gameplay only possible on the new generation of consiles. DMM incorporates the physical properties of objects in the environment so that every element reacts exactly as it should--wood breaks like wood, glass shatters like glass, Felucian plants bend in their unique way, and more. Meanwhile, as a revolutionary behavioral-simulation engine, euphoria enables interactive characters to move, act, and even think like actual human beings, adapting their behavior and resulting in a different response every single time. Well before its release, The Force Unleashed game is already buzzing on blogs and gamer websites, at gamer conferences, and among Star Wars fans. LucasArts is fully backing the promotion of the game to the tens of millions of Star Wars fans around the world.
Haden Blackman is the project leader for The Force Unleashed game. He is the author of The Field Guide to North American Monsters and Star Wars: The New Essential Guide to Vehicles and Vessels. He has also worked extensively within the Star Wars universe on a variety of video games and comic book projects, including Dark Horse Comics' Jango Fett: Open Seasons, LucasArts' Star Wars Galaxies: An Empire Divided, and The Ruins of Dantooine, the first novel based on Star Wars galaxies.
This book is choked full with breathtaking concept art, character designs, diary entries and screenshots from the game. It features over 300 pieces of art work in 168 pages. On two pages are pasted paper pockets, with each containing 5 character cards.
If you've owned the "art of" series for the Star Wars movies, expect the same high quality environment paintings. But this one goes up one notch with beautiful page layouts. It's the art magazine type of layout, so the every page design is essentially art in itself. Great effort from the book designers.
The 6 chapters in the book explains the game creation process in depth. That's from the development of a concept, to the pitch and approval stage, next to character studies, then environment and finally the technology behind.
There are lots of nitty gritty details that you won't read on Internet interviews. The authors bring you to the cutting floor and let you read all about the discarded ideas.
After reading the book, you'll literally feel like you've worked with these people (most probably as an intern).
For Star Wars fans, you have no reasons not to get this book. For people interested in concept design and animation, this book has lots of insight for you. This book is a great source of inspiration.
Be careful of the binding though. The part where the cover meets page 1 seems like they will come apart in the future. Easily fixed by pasting some clear tape to fix the problem before it develops.
(More pictures are available on my blog. Just visit my Amazon profile for the link.)
The artwork is nothing short of amazing, with all the different concepts for the Jedi characters, to the look of the Apprentice, to the characters that were not included in the game.
The book of course details the finished game as well, discussing in length the plot of the finished game, so if you don't want to be spoiled then wait until the game comes out to read it.
This book is perfect for anyone interested in games, Star Wars or concept art.
Actually, I took the name with a little drawback (the art AND MAKING of the...) because I'm not that much interested in game creation. If you're like me, don't worry: the games features, development, production, character developments, voice/acting, staff meeting reports, concept art - and I mean, A LOT of those - and also a chapter about game development and technology - this the least interesting for me, but it's there if you want to check.
One of the things that strikes me the most is that they reveal what they were planning before the actual game came to be. The books features many drafts of stories that were considered but not developed... It makes one wonder what the new trilogy would be like if Mr. Lucas had had such a team with him.