Art of Atari (英語) ハードカバー – 2016/10/25
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Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
"For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE
Robert V. Conte wrote the Afterword
ちなみにアタリジャガー用のVRヘッドマウントディスプレイや、ATARI PRO VISION、ATA...続きを読む ›
Amazon.com で最も参考になったカスタマーレビュー (beta)
Oh, Also there is also small bios on the artist and a quick history of the Atari consoles with some industrial design art of the models.
This is how you do a Art of book! Major props to Tim Lapetino on putting this together.
After making a recent pilgrimage to the American Classic Arcade Museum, I’ve had a renewed interest in arcade and vintage console machines. People forget just how ground-breaking and influential Atari’s game and industrial design was over a generation of kids. This was a company unrestrained by finance, precedent, or expectations. At Atari, everything was on the table, and the misfires are as intriguing as the successes.
In an era where most homes didn’t have or hadn’t even heard of a “personal computer,” where Neuromancer and The Matrix were years or decades away, computers and video games had a magical lure about them. These were The Mysteries of the 21st century. This was the time of Tron, pre-internet, pre-Pixar, pre-cell phone, pre-Warcraft, when new digital technology was materializing almost faster than we could figure out what it meant or how to use it.
Atari games (and their contemporaries) were a social and imagination-firing activity – the world of the game was only partly on the screen. The genius of the appeal was how these games kept firing your imagination long after you unplugged and were engaged in a completely different activity. The skill of Atari’s art and design personnel made this magic happen.
Art of Atari captures these memories perfectly, treating them respect, framing them, curating them. This book is a trove of information from the era, containing not just well-known stuff like the E.T. debacle (debunked, by the way in these pages), but going into interesting trivia even 80’s junkies like me only have a passing knowledge of.
Graphic art? Fine Art? Industrial design? Even fonts (yes – the freakin’ box fonts!) are all represented here, in spades. This book is a boon of pre-Illustrator, pre-Photoshop, old-school analog art and methods. It’s invaluable as a time capsule, educational resource, and nostalgia device.
My only quibble – if it can be called one – is the underrepresentation of Atari’s vast number of arcade machines. By covering all things Atari, this book admirably covers a breadth of detail, but it does so by sacrificing scrutiny of Atari’s design and social influence outside the home. Perhaps for another book..? A similar treatment of the “arcade era” is long overdue.
But all in all – Well worth the wait. The reign of Atari is long past, but I hope this renews an interest in the art itself – many of these iconic cover pieces (Asteroids, Vanguard, Star Raiders, Missile Command, I could go on and on) deserve reproduction release.
I've been saying for years that I'd love a collection of that art in a book and I'm thrilled that someone finally did it. Anyone who spent the late 70s hooked on these games should love seeing the high quality reproductions of the art and learning some history about the talented folks who made them all happen. If you're one of us early Gen-Xers this book is for you.
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