ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) (英語) ペーパーバック – 2007/7/26
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Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.
ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
- Key features of ActionScript 3.0 and why it became an OOP language
- OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
- The benefits of using design patterns
- Creational patterns, including Factory and Singleton patterns
- Structural patterns, including Decorator, Adapter, and Composite patterns
- Behavioral patterns, including Command, Observer, Strategy, and State patterns
- Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
Dr. William Sanders is a Professor of Interactive Information Technology at the University of Hartford. He teaches courses in Flash, ActionScript, Flash Media Server, PHP, C#, SQL, and XHTML among other Internet languages. He has published 44 computer and computer-related books, written software ranging from Basic to Flash Media Server ActionScript and served as a consultant for different computer software companies.
Dr. Chadima Cumaranatunge is an Assistant Professor of Interactive Information Technology at the University of Hartford. He teaches an introduction to the IIT major, covering Flash and some ActionScript, a gaming course using Flash and ActionScript as well as educational technology courses in the Education, Nursing, and Health Professions College. Recently he received a grant to teach an experimental course in robotics.
The author doesn't just give one example and then skip to the next design pattern. There is a simple, bare bone example that gives the reader a better feel for the use of the pattern. Reading UML models just doesn't do it for me so viewing the bare bone (minimalist) example really made a difference. The book then gives more detailed examples. Some of the examples are complete programs. Some people may find it over kill. I normally concentrated on the bare bone examples and breezed through the full detail program examples. I'm time constraint.
Overall this is a great book and worth reading if you need to learn about design patterns or you need a refresher.
So - for someone like me, who knew AS3 (the books assumes you do), but wanted to get into OOP with Design Patters, this was an excellent choice. I would highly recommend it.
HOWEVER, there is so many horrible mistakes in this book. While the content is awesome, it seems like the editor was plastered when he put this little job together. In Chapter 7, it is almost unbearable. Words are omitted, code is omitted, sections are re-pasted into the book often... it's utterly horrible. I keep finding myself getting upset trying to read this book because so much is left out and so much is repeated identically on the next page!!!
All in all, if you're interested in learning Design Patterns (and they are very useful) buy this book. The content is great, the editor should be fired from the universe.