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AI Game Engine Programming (Game Development Series) (英語) ペーパーバック – 2004/11/30


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商品の説明

内容紹介

AI Game Engine Programming is written for all levels of game AI developers who wish to further their knowledge of the myriad AI engines used in various genres. The book provides the knowledge and techniques needed to create an AI engine. It details the specific parts of a modern AI engine, and provides code for the basic frameworks needed to run the techniques. The code is provided in a modular fashion, so that programmers can use only what they need and customize it at any level. The book also explains which techniques work best with different game genres, how to start implementing them, and what to consider when custom designing an engine that will be used for a particular game. The coverage takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it covers common pitfalls, design considerations, and optimizations. The companion CD-ROM contains all of the code from the book, as well as useful AI resources.

著者について

Brian Schwab (San Diego, CA) has been a game programmer for over ten years, and has held key positions as Gameplay and AI Programmer for both Angel Studios and DreamWorks Interactive. He currently acts as Senior AI Programmer for Sony Computer Entertainment.


登録情報

  • ペーパーバック: 594ページ
  • 出版社: Charles River Media; Pap/Cdr版 (2004/11/30)
  • 言語: 英語
  • ISBN-10: 1584503440
  • ISBN-13: 978-1584503446
  • 発売日: 2004/11/30
  • 商品パッケージの寸法: 23.4 x 18.8 x 3.3 cm
  • おすすめ度: この商品の最初のレビューを書き込んでください。
  • Amazon 売れ筋ランキング: 洋書 - 1,938,032位 (洋書の売れ筋ランキングを見る)
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Amazon.com で最も参考になったカスタマーレビュー (beta) (「Early Reviewer Program」のレビューが含まれている場合があります)

Amazon.com: 5つ星のうち 3.3 13 件のカスタマーレビュー
3 人中、2人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち 5.0 Good book for beginning AI programming 2009/6/10
投稿者 Kristjan - (Amazon.com)
形式: ペーパーバック Amazonで購入
This is a good book if you are a relatively experienced programmer who is beginning game programming (like me) or if you are already somewhat experienced in basic game development and simply want to improve your AI knowledge. The book covers loads of different AI patterns for all sorts of different situations. Some of these I was familiar with such as Finite State Machines but there were plenty of others that I hadn't taken a look at before but which am now using a lot (thanks to this book) such as Fuzzy State Machines. I didn't really have any trouble with the graphics code being written in OpenGL which is my library of choice since I do a lot of work on non-Microsoft systems. If you are also in the process of learning OpenGL, for example because you want to write games software for mobile platforms such as the iPhone/iPod or Android, this is actually a nice bonus. Mind you the Apple products at least use OpenGL ES which differs slightly from OpenGL but this doesn't detract from the value of the sample OpenGL code provided here. I like the way the author demonstrates his teachings with quite comprehensive example projects unlike some other programming books I have read where the authors provided a lot less code. In the end there are few things that you learn from as well as reading raw sources. Quite a lot of the source code is written in C++ but then again I didn't buy the book for C++ lessons, I bought it for the design patterns it covers and these are easily implemented in other languages. The one criticism I have of this book is that after only a few months of use the binding is already splitting.
5つ星のうち 4.0 Four Stars 2015/4/8
投稿者 William McColl - (Amazon.com)
形式: ペーパーバック Amazonで購入
great book
3 人中、2人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち 1.0 Soo little to offer 2010/12/6
投稿者 TechMizer - (Amazon.com)
形式: ペーパーバック Amazonで購入
This book is awful, i have read this as well as the earlier book by the same name from this author. This book is 75 percent completely useless filler, not to mention the code examples are overflowing with unimaginable bugs (functions definitions with no return types, basic logic and syntax errors and much worse), obviously they did not bother even trying to compile any of them and you will spend a significant amount of time fixing all these issues. This is not worth a purchase at any price greater than 3 dollars, you are better of searching google for information from various websites if you need a book any alternative is better.
38 人中、30人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち 3.0 No real meat and potatoes, but many appetizers. 2005/8/23
投稿者 Reviewer - (Amazon.com)
形式: ペーパーバック Amazonで購入
First, I would like to address the comment a reviewer made about the book being no good because it utilizes OpenGL.

This is a book on AI, the AI concepts and code can be implemented using any rendering API (or none at all) to visualize their activity. OpenGL and DirectX have as much to do with AI as car engine maintenance has to do with cooking a good lobster neuberg. The fact that the reviewer cannot make this distinction is sadly telling. Some people want all the work done for them. If you are that type, don't bother with programming.

Second, the reviewer who said that this book is too scattered is right. It tries to do too many things and ends up doing none of them extremely well. It does, however, have a few good code samples and can be used as an introductory book on the subject.
2 人中、0人の方が、「このレビューが参考になった」と投票しています。
5つ星のうち 4.0 So and so.... 2010/12/3
投稿者 Nick Jagger - (Amazon.com)
形式: ペーパーバック Amazonで購入
well as i skimmed through the book it was all good. i wish there was more examples. i haven't checked out the cd yet but other than that i still love the book. just one thing though. when i got mines it sort of had a big torn on the book so it looked like two different books flapping together. other than that the book was still in mint condition.
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