- ペーパーバック: 192ページ
- 出版社: 講談社インターナショナル (2008/9/10)
- 言語: 英語
- ISBN-10: 4770030789
- ISBN-13: 978-4770030788
- 発売日： 2008/9/10
- 商品パッケージの寸法: 18.8 x 1.3 x 13.2 cm
- おすすめ度： この商品の最初のレビューを書き込んでください。
- Amazon 売れ筋ランキング: 本 - 1,283,424位 (本の売れ筋ランキングを見る)
英文版 ゲーセン・マニア - Arcade Mania: The Turbo-charged World of Japan's Game Centers (英語) ペーパーバック – 2008/9/10
Kindle 端末は必要ありません。無料 Kindle アプリのいずれかをダウンロードすると、スマートフォン、タブレットPCで Kindle 本をお読みいただけます。
Osaka-based co-author BRIAN ASHCRAFT is the editor of Kotaku, one of the biggest gaming blogs on the net (one of the top 20 most popular blogs in the world, according to the website Technorati: http://technorati.com/pop/blogs/) with approximately 750,000 hits (23 million readers) per day.
Based in Tokyo, JEAN SNOWs art, design, and media-themed blog (www.jeansnow.net) boasts about 3,000 readers per day. Both are experts on the Japanese gaming scene, and are experienced writers: in addition to their blogging activities, Ashcraft is a contributor toWired Magazine, and Snow has a column on design in The Japan Times.
Amazon.com で最も参考になったカスタマーレビュー (beta) （「Early Reviewer Program」のレビューが含まれている場合があります）
Please let Brian Ashcraft tell you all about them.
The book is impeccably organized, and the presentation (printed in Japan) is fantastic. If this is your first book "from Japan," you're in for a happy surprise. Everything from the dust jacket to the paper and ink are pristine. As soon as I saw Kodansha was the publisher, I knew this would be the case and that the work of Brian, Jean, et al, would be well taken care of. The fantastic writing is, happily, equaled by the great photography, layout and artwork. I simply can't recommend this book highly enough.
If you're interested, even to the slightest degree, in Japanese culture or Japanese video games, even if you prefer to do your gaming in the comfort of your home, you'll devour this adorable little (though information-packed!) volume. And if you already have interest in game centers, you're probably going to study this thing and read it multiple times, as I have, as much for the acumen and style as for the captivating aesthetic.
Thank you so much, Mr. Ashcraft, and big kudos to Jean Snow as well. Nothing would make me happier than to see these books to keep coming from my ludicrously talented peers (are they still my peers if I'm completely outclassed?). I've never been so proud.
Jesse Dylan Watson
The Bonus Chance Blog
I especially liked the chapter on mahjong and it's gambling stigma. The history of print club is also noteworthy. If there are any shortcomings, it's that I can't say that I learned much else. As I'm already familiar with Japanese arcade games, I was hoping for more details and insights. I would have enjoyed the business aspect to arcades for example.
Still, it's the best book on game centers I've read and I'd recommend it to anyone with an interest in video arcades.
Pick it up and read it... If you enjoyed other books such as video gaming history or ridding the light you'll enjoy this. Not nearly as interesting a read but still very informative and enjoyable.
It was worth it!
I've long been a fan of Japanese games and culture, and this game got nice and in depth with each genre, enough to make me want to go right to Japan to play, or wish that American arcades would be reborn like their Japanese counterparts! A lot of information, even for a fan who thought he knew his stuff!