|価格:||￥ 9,282 (￥ 142 / oz)|
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How will you shape your world? In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals - and neither does the game. Unlock new rules and watch events unfold as you play more games. No two games will ever be the same. Play your game. Write your history.
One of my friends gathered us together to play this game, explaining it's "like Risk" but with "permanent effects, so that the game changes forever every time you play". Succinct, yet accurate.
What this description doesn't capture (and what's impossible to understand until you actually play), is just *how* the board changes and how *mind-blowing* it is.
The default rules are very similar to vanilla Risk, with a few additions. The win conditions are relaxed (instead of capturing the entire board, you gather four red star tokens in various ways... games run 1-2 hours). In addition, there are five races to choose from with various perks (+1 to defense rolls, extra manueverability, etc).
To give an idea of how zany this game is: each race starts with two possible perks. You choose one for each race and literally throw the other in the trash. In the first five minutes you have made a permanent decision that permanently alters how your version of the game is played. Forever.
The key to the game's evolution is in two parts: game-to-game and via the envelopes. Every time a game ends, the winner and the hold-outs get to make a decision. The winner might name a continent, giving him a bonus when he controls it. He might found a major city, giving him recruitment bonuses in the territory. The hold-outs get to found minor cities, or make territories more valuable. This changes how diplomacy and expansion works in later games. There are also "scar cards", which players can use to permanently improve or weaken a territory, by placing a sticker on the board.
The second part is the sealed envelopes in the game box. Each has a condition, such as "Open when all nine major cities have been founded", or "Open when a player has won twice". Each envelope drastically, I mean *drastically*, evolves the game for future plays. These are where spoilers come in, and I won't detail any further. Let me just say that every time we've opened an envelope, there have been gasps and hysterical laughter at the realization of what they mean for the next game. I have been more impacted by some of the envelopes than I am by spoilers in some books/films I've read and seen.
Get a group of four friends, and make this a weekly ritual. The board is good for at least 15 evolutionary games before things stop changing, and this is something you just have to experience for yourself. Don't cheese games just to get to an envelope, either. The consequences are permanent and profound; play the game as you normally would and you'll appreciate the changes all the more.
Ok, I have played 4 games now with 4 players each time. It certainly is better than classic risk, mainly due to the shorter duration. The first 3 games were just sort of fun. The 4th game was much more interesting and we just unlocked the draft rules which I think will greatly improve the balance of the game. If you can push through the first few games it gets better, but that is why I can't give it 5 stars. It is true to the spirit of classic risk, its still all about negotiation and dice chucking. There seems to never be much back and forth combat. It has always been one player makes a sudden push and wins in one turn. That is not quite as exciting as classic risk, but thats the price you pay for the shorter game. I've managed to win 3 of the 4 games so far, and now I'm worried about the meta game of teaming up against me. But, I suppose that is to be expected. I would say try the game, but only with fans of Risk. It likely won't change your mind if you don't care for classic Risk.
I am looking forward to other games that make use of the Legacy concept. The game becomes personalized to your group, which gives it a nice feel. On our copy of it, the continent formerly known as Australia is now called "Bruce", and it's capital city is called "Bruce". We also have a city in "Big Banana" named "Ivan".