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- プラットフォーム: Not Machine Specific
- CERO レーティングに関して
- メディア: Video Game
- 商品の数量: 1
To differentiate itself from Ys, Xak handles combat -slightly- differently. The direction an enemy faces plays a much greater role in how you ram yourself into them, and you have to hold down an attack button while you do so (unless you are an exceedingly high level and have magically-enhanced your armor and shield at the local magic shop). There is also a jump button implemented for the overworld segment (and later, some dungeons), though this feels mostly tacked on; the precise, instant-death platforming required of you in Xak II makes you doubt the feature's value in the long run.
For those unable to read Japanese, the game is mostly a cinch; I could figure most things out without relying on a FAQ (though I kept one close by just in case). Getting out of the first town in Xak I will frustrate new players: essentially you have to talk to your girlfriend (or sister?), find a pair of glasses in the church, give them a person in town, buy some armor, and then be allowed to leave the town - something like that! Shops display items and weapons as visual icons so you can easily parse what is what. Often you will be tasked with a yes or no question (conveniently in YES/NO format); outside of a few VERY SPECIFIC circumstances, saying yes will be the way to go. In these two very specific circumstances, saying Yes leads to game over! These are, to my recollection:
1) some boy you find lying on the ground after beating the first boss (a giant tree) - he's really a monster!
2) the enigmatic Necromancer who hounds you throughout the game will offer you the chance to join him - make sure you say No or (apparently) your save file is toast!
Failing that, save often and experiment with your items, and you should be able to muscle your way through.
The games' biggest failings is a reckless disregard for proper balancing. Perhaps most egregiously is the second boss of the game, the Water Dragon. It will not be harmed, no matter what(!), unless you are at least level 14. I reached the boss at level 9 and wondered why none of my attacks did anything. If you ask me, it felt like a lousy way of padding the game length.
However, imagine my surprise that after that threshold, the game mostly stopped being a challenge. Every single boss from that point on died in a second, or maybe two seconds. This trend lasted all the way up until the final boss. Despite their fearsome appearances, the foes that your hero fights are chumps and pushovers, including the big bad demons, sealed away for hundreds of years, waiting for just this moment to shroud the world in darkness and horror.... only to be sent straight back to hell a few seconds after meeting Ratok. Man, they must have been disappointed with how that all worked out.
In general, the game's underlying problem can be summed up thus: first, everything kills you; a few levels later, nothing kills you. Enemies drop so much experience, and your stats jump up to such astronomical heights, that you truly becoming a walking embodiment of death-dealing justice throughout the land. While on some level this makes for a comfortable playthrough (since mechanically-speaking, the game plays very well), it will leave some feeling a little unsatisfied. Typically, you will enter a new area, find some of the larger monsters that kill you in one or two hits. You will retreat, gain a level or two or buy new armor, and come back and find that they don't even scratch you anymore. It feels odd in general. Better weapons and armor are also locked away behind level requirements (e.g. needing to be level 22 to equip this or that), which further pushes you towards buffing your levels to get the maximum benefits for your character.
To go back to Ys I&II, the endgames of either half crank up the difficulty and tension as you conquer the massive Darm Tower or punch your way through to the core of Solomon Shrine, bosses becoming more threatening and enemies more aggressive. In Xak, there are sudden spikes of difficulty that give way to long stretches of pleasant, if not innocuous, monster slaying. It leaves you wishing for a bit more polish.
Especially because the game looks and sounds great. Despite being updates to choppy MSX games (though among enthusiasts, the Xak games are seen as some of the best of the choppy MSX games!), the worlds are big, the monsters neat to look at, and the redbook audio stands as excellent arrangements of the computer originals' excellent scores. Xak I&II never fail to treat you to a new environment, a sudden shooter segment (albeit with slightly questionable camera placement), more perilous dungeons, and a healthy serving of classic action-RPG fun.
Luckily, because of its language barrier, the games are (for now?) fairly cheap and easy to come by - and in fact the game's relative cheapness is its greatest selling point for people on the fence. Don't expect a long journey (both halves took me roughly 3 hours each), or one with much challenge. If you can tolerate needing to glance at a FAQ every now and then, you will enjoy the time spent with the games. Ratok, Pixy, Fray, and the rest of Xak's world put in a good show, even with their problems.