ウォーターディープの支配者たち:拡張セット スカルポートの悪党たち(LORDS OF WATERDEEP SCOUNDRELS OF SKULLPORT)
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出品者のコメント： Parallel import Item
ゲームデザイン:Chris Dupuis,Peter Lee,Rodney Thompson
サイズ - 大鎌戦役 - 完全日本語版
Scythe: Realistic Resources
Legend of Drizzt Board Game: A Dungeons & Dragons Board Game (4th Edition D&D)
|価格||￥ 6,628||￥ 8,988||￥ 3,259||￥ 5,940||￥ 9,601|
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So why did I get the expansion? I mainly got this because I wanted to add in the option to play with a 6th player. When my sister and her sons come over to play, we're sometimes in the 6 player range and it's unfortunate to make anyone sit out. Scoundrels of Skullport adds a 6th player as well as two new modules to the game. You are required (per the rules) to use at least one module any time you are playing with 6 players. If you're playing with new players, this is easily done by using the Undermountain module. It adds 3 new buildings to assign your agent to without adding a ton of extra complexity. There are new buildings, Lord cards, quests, and intrigue cards - but you can simply tack on the extra board and forego all of those. If you want to use the cards/buildings that come with Undermountain, there will be nothing unfamiliar. It introduces no new complexities other than some quests which require a ton of "resources" for a huge payoff in VP. This may seem overpowered - but the sheer fact that you're doing those quests means you'll be doing less overall quests. It really does balance out just as well as the big 25 point quests balanced in the base game.
If you want to add complexity to your game, add the Skullport module. It introduces a new resource - Corruption. It, too, comes with new cards and a couple of new boards to sit beside the main board. I haven't played with this one yet, but definitely think it will add fun dynamics for when we want a slightly heavier 2-3p game. I won't introduce it to new players until they've played the base game a few times, but at that point I think it could work with 5-6p too.
This expansion is actually two separate expansions (Skullport and Undermountain) boxed into one. It adds in a 6th player option for the core by adding in the Gray Hands faction (with all necessary wooden pieces) as well as additional wooden pieces for the other 5 factions that come in the core game to allow for up to six players. It includes the location boards for Skullport and Undermountain, as well as new Lord cards, quest cards, and intrigue cards for both of the expansions that can either be used with the core game individually or together. Included are rules to allow for a longer version of the game (essentially adding in an extra agent meeple at the start of the game). With the Skullport expansion there is also the introduction of the corruption track - a high reward but potentially high penalty system for obtaining resources in the game.
The expansion adds even more high stakes with not only the addition of the corruption track, but also the addition of 40 point quest cards, further solidifying for the core game that the winner is never really known until final scoring is had at the end of the 8th round. In our gaming sessions, we've had a player win by turning in two 40 point quests over the last two turns, and only winning by a few points.
The have only been two complaints from our gaming group in regards to this expansion. 1) there is a new lord in each expansion that scores by completing missions ONLY from that expansion, and the luck of the draw may not be in your favor when utilizing both expansions with the core set. 2) the physical box, by virtue of not having a big gaming board in it like the core game, will often have its pieces strewn about even with the plastic tray insert.
Other than that, it's a great expansion, and we almost always (like 99% of the time) always use both expansions with the core game when we play.
The expansion adds another player to the fray so now you can get up to 6 total players in on the action. AND it wraps in TWO expansions that can be interchangeably played. It comes with the Under Mountain expansion and Skull Port expansion. Now either of these can be added and played individually with the base game OR you can use them both at the same time which is my preferred way to play.
First off let’s discuss the Under Mountain expansion. This one is pretty cut and dry, it adds a bookoo more quests (which are usually much larger in scope than the base games quests) and a few new Lord cards and other extra cards to complement the base game. There is also a new side board that has a few new places to put your worker token to add even more strategy to the game. So bottom line, the Under Mountain expansion takes the base game and makes it even bigger in all aspects.
Now the Skull Port expansion does a little more in the change department. It adds a totally new resource, corruption. Corruption is bad mmkay. You kinda want to avoid corruption as you play as you have to subtract those precious victory points you worked so hard to attain based on how much corruption you have gathered. Skull Port also comes with a side board that has new places to place your little worker and they are very lucrative spots that give you much more resources than a typical spot…..but they also give you corruption. Now there are ways to be rid of the corruption that you have collected but I’ll let you figure that out as you play. Skull Port also comes with its fair share of extra Lords and cards, quests etc.
All that said, this expansion adds so much great stuff to the game it is almost a crime to not own it if you already have the game. You will not be disappointed I promise you that.