+ ￥ 340 関東への配送料
+ ￥ 350 関東への配送料
ウォーターディープの支配者たち(Lords of Waterdeep)
- 対象年齢 :12才以上
お知らせ：「ショッピングカートに入れる」ボタンをクリックすると、Amazonマーケットプレイス®の商品がカートに入ります。マーケットプレイスの商品は、出品者によって配送料 が異なります。（詳しくはこちら） マーケットプレイスからの新品/中古品購入は簡単&安全！
出品者のコメント： ■お届けまで『3週間』前後のお日にちを頂いております。 ■購入時に表示されます到着予定日は目安です。通関の状況で4～5週間となる場合もございます。 ■必ずお届けしますので遅配でもお客様へ配送状況をお知らせする事はございません。心配な方はアマゾン経由メールで連絡下さい。24時間以内に返信します(評価から連絡があった場合は返金キャンセルとなりますのでご注意ください) ★当店のお約束★ 【安心⇒当社アメリカ倉庫より発送後、当社の日本倉庫経由で検品、西濃運輸にて発送致します。法人ですので安全です】 【安全⇒お届けまで責任を持って対応致します。】 【丁寧⇒当店は中古品も多数扱っている為、外観状態を気にするお客様からお叱り頂くこともございますが新品での評価は100％に近いです】 【確実⇒商品到着から30日間はメーカー保証の有無に関わらず当店保証をお付け致します】 【誠実⇒万が一の未着、商品違い等のアクシデントがありましたら返品・返金・お値引等でご対応】 通関・輸送中に外装箱等に傷みが生じる場合がありますが、商品自体問題はございません。 ■輸入関税のご請求はございません。万が一、在庫切れの場合はご連絡致します。
ゲームデザイン: Peter Lee(ピーター・リー)Rodney Thompson(ロドニー・トンプソン)
My boyfriend and his friends are really into board games, and I've now played a ton as well, so feel more adept to comment here. This is honestly my favorite game. It takes about 90-120 minutes to play, and even if someone is doing really poorly, there is still the chance they can come back and win. I love that there is strategy, creativity, you can work with or against people, and while you're all working for points, you all have your own specific goals. I can't say enough amazing things about it. We first played it when I hadn't played a lot of board games and I loved it, and we now own it along with 100 other board games and I still love it!
My only suggestion is to get the expansion pack. It is worth every penny because of the extra things that it offers, and it can completely change many aspects of how you play!
Similarly, the economics of intrigue cards changes in a two player. In a normal game, a card that forces all opponents to discard a cleric at their tavern will give the original player an advantage. They used one turn to set every other player back a turn (as clerics take one turn to grab). But in a two player game, using that card sets one player back one turn for the cost of using a turn. Sure, you get the extra action afterwards, but with the disincentive to building buildings mentioned above in 2 player, that extra turn really is not worth much. Essentially, you learn quickly that about half of the game's math does not work well for 2 player. Still fun in 2 player if you recognize this handicap and work to play around it, but less fun on a frequent basis.
It sounds simple enough and it really is, once you play one game you will be going through it like you always knew how to play. It has a very simplistic nature and can be played very easily by most anyone, heck even my 7 year old daughter was playing it easily. That being said, it takes much more thought to actually win against other skilled players. You need to strategize on which quests to complete and find the most efficient way to complete said quests. All the while other players will be placing their workers on spots that you will need and since only 1 worker can be on a single spot at a time, you will have to alter your methods on the fly.
There is actually quite a bit to do in the game though. When you first start playing you set up a rather large quest card draw pile and 4 face up quests on the board. These cards are the basis of what you will be working on. As you complete these quests you will gain VP (victory points). An Intrigue card pile which you can draw from that has cards that can either help you or hinder your opponents. A building draw pile, which are printed on much heavier and thicker card stock. There are also 3 face up building cards to choose from. The building cards are used when you place your worker on the building section on the board and allow you to build a unique building after paying the cost. Each different building (and there are a ton) does something different when built and added to the game board when you place your worker on it.
When you start playing you also get dealt a random Lord card. This Lord card has a way to gain even more VP at the end of the game usually by completing certain kinds of quests. There are quite a few different Lord cards as well. Honestly they include so many different quests, intrigues, building and lord cards that the amount of replay ability this game has is incredible. I have now played 7 games and each one is just a little different. Same style gameplay but what I am working towards is always different.
Another amazing thing about this game is the theme. It is VERY heavy fantasy oriented and since it takes place in the D&D universe you will see a lot of references that you will recognize. The quests are fun and the flavor text on all the cards really adds to the theme. Also the resources you collect for quests……these are not your typical “wheat, stone, metal etc “ resources. Oh no, you are collecting adventurers to partake in these quests. I mean you are a Lord of Waterdeep, you are not getting your hands dirty here. In the box the resources are little wooden square blocks of 4 different colors. You have the white (Clerics), the black (Rogues), the orange (Fighters) and the purple (Wizards). So when you take a quest, on the card for example it will show 3 white blocks, 2 purples and a black. So to complete the quest you will need to place your worker down on specific spots on the gameboard to collect those colored blocks. Pretty straight forward. The theme though, you are actually recruiting 3 Clerics, 2 Wizards and a Rogue to undertake this epic quest for you so you can gain power over the other Lords of Waterdeep!
The game even with a full 5 players doesn’t last that long. Let’s see a 2 or 3 player game usually takes about an hour to complete. A full 5 player game takes about 2 hours. Honestly not bad. I really cannot find anything about the game I do not like. It’s really fun, it moves at a decent pace, it’s not too lengthy. It oozes theme. I love it.
the only downside is only 5 people can play, but with the expansion pack that increases to 6.