このページを日本語で表示しますか?ここをクリック

 

or
Sign in to turn on 1-Click ordering.
 
 
More Buying Choices
12 used & new from ¥ 10,793

Have one to sell? Sell yours here
 
   
Production Rendering: Design and Implementation
 
 

Production Rendering: Design and Implementation (ハードカバー)

by Ian Stephenson (編集) "Computer animation takes place in a virtual 3D world ..." (more)
No customer reviews yet. Be the first.
Price: ¥ 15,524 (Tax Included) & eligible for Free Shipping. Details
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Usually ships within 11 to 13 days. Click here for details of availability.
Ships from and sold by Amazon.co.jp. Gift-wrap available.

6 new from ¥ 11,608 6 used from ¥ 10,793

Special Offers and Product Promotions


Customers Who Bought This Item Also Bought

Game Engine Architecture

Game Engine Architecture

by Jeff Lander
¥ 6,019
Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)

Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)

by David S. Ebert
¥ 8,418
3D Character Animation Manual ローポリアニメーションのすべて

3D Character Animation Manual ローポリアニメーションのすべて

by K.KINO
4.0 out of 5 stars (3)  ¥ 2,940
Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics)

Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics)

by Markus Gross
¥ 7,773
Real-Time Rendering

Real-Time Rendering

by Tomas Akenine-Moller
4.0 out of 5 stars (3)  ¥ 8,242
Explore similar items

Product Description

内容説明

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines.

 

Key Topics

A Rendering framework for managing a micro polygon-oriented graphics pipeline

Problems presented by different types of geometry showing how different surface types can be made ready for shading

Shading and how it fits into a rendering pipeline

How to write a good shader compiler

Ray tracing in a production renderer

Incorporating global illumination into a renderer

Gathering surface samples into a final image

Tips and tricks in rendering

 

About the authors

Mark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences.

Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8).

Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM.

Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA

Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis".

Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance.

Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.


Product Details


Inside This Book (Learn More)
First Sentence
Computer animation takes place in a virtual 3D world. Read the first page
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
Search inside this book:

What Do Customers Ultimately Buy After Viewing This Item?

Production Rendering: Design and Implementation
87% buy the item featured on this page:
Production Rendering: Design and Implementation
¥ 15,524
Essential RenderMan
13% buy
Essential RenderMan

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

Customer Reviews


There are no customer reviews yet.
Video reviews
Video reviews
Amazon now allows customers to upload product video reviews. Use a webcam or video camera to record and upload reviews to Amazon.



Customer Discussions

※ Posts in Customer Discussions are written by other customers. Amazon.co.jp supports the free exchange of customer opinions, whether positive or negative. Please use your own judgment when making product purchase decisions.
This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback



Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.