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Physically Based Rendering: From Theory to Implementation (The Interactive 3d Technology Series)
 
 

Physically Based Rendering: From Theory to Implementation (The Interactive 3d Technology Series) (ハードカバー)

by Matt Pharr (著), Greg Humphreys (著)
5.0 out of 5 stars  See all reviews (1 customer review)
Price: ¥ 10,029 (Tax Included) & eligible for Free Shipping. Details
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Product Description

内容説明

"Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images." -from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University

From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer. By coupling the discussion of rendering algorithms with their implementations, Matt Pharr and Greg Humphreys are able to reveal many of the details and subtleties of these algorithms. But this book goes further; it also describes the design strategies involved with building real systems-there is much more to writing a good renderer than stringing together a set of fast algorithms. For example, techniques for high-quality antialiasing must be considered from the start, as they have implications throughout the system. The rendering system described in this book is itself highly readable, written in a style called literate programming that mixes text describing the system with the code that implements it. Literate programming gives a gentle introduction to working with programs of this size. This lucid pairing of text and code offers the most complete and in-depth book available for understanding, designing, and building physically realistic rendering systems.

* Winner of an Honorable Mention in the Computer and Information Science category from The Professional and Scholarly Publishing Division (PSP) of the Association of American Publishers (AAP)
* Finalist for the 15th Annual Jolt Awards
* Companion CD-ROM includes the source code for a complete rendering system for Windows, Mac OS X, and Linux-with many of the features found in high-quality commercial systems.
* The system's plug-in architecture makes its basic structure transparent and allows for new features to be added easily.
* The rendering system implements a number of newer or difficult-to-implement algorithms and techniques, including subdivision surfaces, Monte Carlo light transport, and volumetric scattering.

Product Details

  • ハードカバー: 1056 pages
  • Publisher: Morgan Kaufmann; Har/Cdr edition (2004/8/18)
  • Language: 英語, 英語, 英語
  • ISBN-10: 012553180X
  • ISBN-13: 978-0125531801
  • Release Date: 2004/8/18
  • Product Dimensions: 8.7 x 8.3 x 1.7 inches
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.jp Sales Rank: #11,881 in 洋書 (See Bestsellers in 洋書)

    Popular in these categories:

    #1 in  洋書 > Computers & Internet > Graphic Design > Rendering & Ray Tracing
    #10 in  洋書 > Computers & Internet > Graphic Design > 3D Graphics
    #16 in  洋書 > Computers & Internet > Programming > Game Programming
  • See Complete Table of Contents

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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What Do Customers Ultimately Buy After Viewing This Item?

Physically Based Rendering: From Theory to Implementation (The Interactive 3d Technology Series)
65% buy the item featured on this page:
Physically Based Rendering: From Theory to Implementation (The Interactive 3d Technology Series) 5.0 out of 5 stars (1)
¥ 10,029
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31 of 31 people found the following review helpful:
5.0 out of 5 stars 実践的なレンダリングの教科書, 2004/10/31
~CG 研究で有名なスタンフォード大学での、 3D レンダリングの講義で用いられてきたテキストをまとめた書籍。通称 pbr 本。

本書は、今までの CG 教科書には無かったであろう、クヌースの提唱する文芸的プログラミングのスタイルを取っている点が他書との大きな違いである。

多くの CG~~ 教科書では、実際のプログラムの仕方ではなく理論を主に説明している。そのため、それらの教科書を元に実際にレンダラをプログラム言語で書こうとしたときに、ハタとどうプログラムを組めばよいか戸惑ってしまう。

それに対し本書では、理論を説明すると同時に、その C++~~ 言語による実装も示すようになっている。理論やプログラムの実装はステップバイステップ形式でやさしくしっかりと行なわれる。最後まで読めば、レンダラプログラム一式が完成しレンダリングの知識も身に付く、という仕組みである。もちろん付録 CD~~ にはすでに完成形のプログラムソースコードが収録されている。

本書で取り扱っている内容は、基礎的なレイトレーシングから、近年のレンダリング手法の主流であるフォトンマッピングやパストレーシングなどの光の物理的な振る舞いを正確に取り扱うアルゴリズムまで、広範囲に渡っている。

本書は英語であるが、内容はやさしく図も豊富であるので、理解~~するのはそれほど困難ではないだろう。

映画や TV などに用いられている写実的な 3D CG~~ レンダリング画像を、最終的に自分の書いたプログラムで作成することができるようになるのを思えば、本書で理論とプログラムを学ぶ楽しみが自然と湧いてくるであろう。

これからレンダラを勉強したい・書いてみたいという初心者にオススメである。また、中級者・上級者には今一度自分の知識やプログラムをレビューし、復習しなおすのにも役に立つだろう。~

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