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Picking up where Outcasts left off, this book takes an in-depth look at the lives, attitudes, and spirituality of the Orphans and manages to present material that's both new and useful. The lessons from characters at the beginning, and the more analytical look at Orphans near the end, can be good inspiration in your own game as well.
Unfortunately, as with most WW books, the vast majority of the pregenerated characters, templates, settings, and rotes in the book are dull and smack of a 'look how original I am!' attitude. Worse, there are far too many sections in this book where the authors feel the need to talk down to the reader. In fact, this tiresome trend has become increasingly prevalent in all WW books lately.
Lastly, well, it's the art. It's not bad, as such, just mediocre. Another trend in WW books in recent days.
Overall, my complaints with the book are largely aesthetic and don't nearly outweigh the valuable information and inspiration you can find. As long as you can put up with a little snottiness and the other typical WW garbage, you'll probably enjoy this book. In short, I highly recommend it.