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The system is the same one as in all the other books, which is good, because it's a well thought out system. Shadowguiding remains a concern of mine, however. In Live Action, having a player also play someone elses Shadow just isn't always practical. If you have six or so people, it's definately worth having half of them play Shadows, pure and simple.
In short, it's as good a book as Laws of the Night and Laws of the Wild. If you enjoyed them (especially Wild, to which it enjoys more similarities) you should like this.
(ps. And contrary to popular opinion, Wraith and Oblivion do NOT have to be overly depressing. Play it any way you like!)