As Wizards of the Coast continues its plans of global domination with the Dungeons & Dragons brand, the full marketing power of the Hasbro juggernaut has become apparent in comics, board games, and now The Book of Vile Darkness (BOVD) movie. My buddy George Strayton is a story and game consultant on the upcoming film, so I'm hopeful it will do well.
The original BOVD first debuted as a magic item in the 2nd Edition Advanced Dungeons & Dragons Dungeon Master's Guide. It wasn't until 3rd Edition that the Book of Vile Darkness achieved the legendary status of the Necronomicon - and the BOVD is basically a fantasy analogue. The controversy over the 3E book was significant, because its debut drew comparisons to another book published by former Dungeons & Dragons brand manager and Wizards of the Coast employee Anthony Valtera. He formed the Valar Project to produce a book that really pushed the envelope with the Book of Erotic Fantasy, which made the BOVD look tame in comparison. It was thanks to that book that Wizards incorporated a decency clause into its d20 trademark license, which likely led to a much more restricted Game System License for 4th Edition. End of history lesson.
Like the 3rd Edition version, the 4th Edition BOVD is shrink-wrapped. That's pretty much where the similarities end. There's no warning label, because the content inside is appropriate for all gamers. Inside the slipcover are two books and a battle map.
The first book has no trade dress other than a design that presumably mimics the BOVD from the movie. This is in fact the Player's Book, which features 32 pages of crunch: five new character themes (cultist, disgraced noble, infernal slave, reaver, and vile scholar), five new paragon paths (blood -crazed berserker, contract killer, demonologist, idol of darkness, and vermin lord), the Exemplar of Evil epic destiny, and a selection of divine devotion feats, divinity feats, and vile feats. Most of these are pretty standard stuff, with the exception of the demonologist which bestows a quasit companion and the vermin lord, which lets you turn into a vermin swarm. The artificial distinction between this book and the accompanying Dungeon Master's Book seems to be primarily to create a reproduction of the BOVD movie prop.
The first chapter of the Dungeon Master's Book introduces the book and the nature of truly vile evil. The second chapter covers evil campaigns: creating evil adventurers, managing evil characters, evil adventuring, adventure ideas, campaign themes, and campaign arcs. The creating evil adventurers section deals with the complications of evil parties- I played entire high school games that devolved into a series of gladiatorial battles between evil characters. The third chapter covers vile encounters, which includes vile terrain, curses (e.g., werewolf lycanthropy), diseases (like faceless hate which was in the original BOVD), traps (the crypt thing returns, yay!) and hazards (rot grubs, boo!). The fourth chapter covers villain creation, including themes (4th Edition's answer to 3rd Edition templates) and new takes on old monsters like hordelings and tsochar. Nhagruul the dragonspawn makes an appearance. Given that he also has an organization of disciples, Nagruul seems to be important in the movie as well. The Kargatane from the Ravenloft Demiplanes of Dread return in the BOVD. Chapter five covers the artifacts of evil, including cursed items like berserk weapons.
The fifth chapter features a series of encounters for good-aligned heroes to dispose of the BOVD through a series of trials that presumably mimic the movie. That's where the battle maps become relevant.
The BOVD could easily have been a hardcover, and the distinction between the player/dungeon master booklets seems flimsy. The slipcover is unnecessary (is anyone really going to put this thing back in the slipcover after they use it?) and I recognized several pieces of recycled artwork from 3rd Edition products. With a few exceptions, the BOVD doesn't really go far enough in detailing all the fun aspects of being evil. There's no awesome torturer powers, for example, or gluttonous cannibals, or anything that made the original BOVD so wacky and controversial.
Heroes of the Feywild raised the bar for a cohesive splatbook that's an excellent balance between crunch and fluff. The Book of Vile Darkness, in comparison, feels a little gimmicky. It's not bad, but it pales in comparison to the original.